Originally Posted by
warty goblin
I think a lot of the dislike for this sort of storytelling is the sense that what's behind the curtain isn't worth the effort of figuring it out. It's not that mysteries are bad, or solving them is unrewarding, it's the sense that the answer isn't itself compelling or thought provoking or genuinely insightful enough to stand on its own. If you have to spend all those hours piecing things together, it seems pretty reasonable to be unsatisfied by finding out that a bunch of uncharacterized entities with names like The Rose Of Sorrow or whatever doing vague things to each other. I'm not against metaphor or symbols on storytelling - far from it - but there needs to be a there there. Otherwise it's just a fancy way of dressing up a story outline as an actual finished story