Very nice.
This question is still a concern to me though:
I’ll rephrase: After your weapons are at 1d12 base damage, there are extra mods that still bump the damage up (advanced, double grip, bulky, and loading). What will the new damage die be?
Very nice.
This question is still a concern to me though:
I’ll rephrase: After your weapons are at 1d12 base damage, there are extra mods that still bump the damage up (advanced, double grip, bulky, and loading). What will the new damage die be?
Something Borrowed - Submission Thread (5e subclass contest)
TeamWork Makes the Dream Work 5e Base Class Submission Thread