Quote Originally Posted by Damon_Tor View Post
Recent change on this front: the base weapons are now 1d8 martial weapons, with a new "User-Friendly" property that makes them count as simple. Before this change the break-even point was an int mod of +3, which I felt was too high a requirement for a third level fighter.

This should mean that even with an int mod of just +1 you should still be able to get good use out of this subclass.
Very nice.

This question is still a concern to me though:
Quote Originally Posted by animorte View Post
How will that alter the final base weapon mod of +1d12 and +1 die size for damage. (Advanced, double grip, bulky, and loading. That’s what I’m referring to.)
I’ll rephrase: After your weapons are at 1d12 base damage, there are extra mods that still bump the damage up (advanced, double grip, bulky, and loading). What will the new damage die be?