1. - Top - End - #2
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: [Z-Wolf] Library: Kits

    [Ancestry] Kits

    Spoiler: Dwarf
    Show
    [Ancestry] [Core] Kit
    Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
    Benefits:
    • Gain a +2 Ancestry bonus to Fortitude Saves.
    • Boost your saving throws against poison and intoxication.
    • If you proficiently wear Armor that gives you a Speed penalty, ignore that Speed penalty.
    • Darkvision: Treat nonmagical darkness as dim light.
    • Stability: Boost your Athletics and Brawn checks to maintain your footing.
    Drawbacks:
    • Incur a -1 penalty to your Speed.
    • Incur a -2 penalty to your Glibness Skill.
    Archetypes:
    • Gadgetry Skill 3 Ranks; (Artisan Talent (selecting brewing, stonemasonry, or some variety of metalsmithing) or Engineering Talent).
    • Favored Enemy Talent (selecting giants, goblinoids, or orcs).
    • Axe Master Kit or Hammer Master Kit.


    Spoiler: Elf
    Show
    [Ancestry] [Core] Kit
    Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
    Benefits:
    • Gain a +2 Ancestry bonus to Reflex Saves.
    • Gain a +1 Ancestry bonus to Speed.
    • Gain a +1 Ancestry bonus to Spellcraft.
    • Train your Perception Skill. (If Perception is already Trained, you may immediately Retrain that Trained Skill.)
    • Boost your saving throws against [Charm] effects.
    • Low-Light Vision: Treat nonmagical dim lighting as brightly lit.
    • Extended Rest: You can spend four hours of your Extended Rest doing calm activities (e.g. keeping watch, meditating, reading, handicrafts). You must be inert as usual during the other four hours.
    Drawbacks:
    • Incur a -2 Size penalty to your Brawn Skill.
    • Incur a -1 Size penalty to your Armor Value.
    • Incur a -1 Size penalty to the Impact of your weapon attacks.
    Archetypes:
    • Martial Training Talent (selecting bows, heavy blades, or light blades).
    • Athletics 4 Ranks; Nature 1 Rank; Steady Climber Talent.


    Spoiler: Halfling
    Show
    [Ancestry] [Core] Kit
    Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
    Benefits:
    • Gain a +1 Ancestry bonus to Speed.
    • Train your Dexterity Skill. (If Dexterity is already Trained, you may immediately Retrain that Trained Skill.)
    • Boost your saving throws against the Fear condition.
    • You are proficient at throwing small rocks; attacks made in this manner don't count as improvised weapons for you. Treat them as Heft: One-Handed; Range: Thrown 5/20 meters; Base Impact -1 Bludgeoning; Bleed Number 3.
    • Small Size: Gain +1 Size bonuses to Defense Saves and the Accuracy of your weapon attacks. Boost rolls where your being smaller than a compared creature is an advantage (e.g. hiding from them).
    Drawbacks:
    • Small Size: Incur a -2 Size penalty to your Brawn Skill. Incur -1 Size penalties to your Armor Value, Speed, and Impact and Melee Reach of your weapon attacks. Drag rolls where your being smaller than a compared creature is a disadvantage (e.g. if they Shove you).
    Archetypes:
    • Legerdemain Talent.
    • Sling Training Talent.


    Spoiler: Orc
    Show
    [Ancestry] [Core] Kit
    Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
    Benefits:
    • Train your Brawn Skill. (If Brawn is already Trained, you may immediately Retrain that Trained Skill.)
    • Gain a +1 Discipline bonus to the Accuracy of your weapon attacks.
    • Low-Light Vision: Treat nonmagical dim lighting as brightly lit.
    • Bully: Boost your skill checks to Intimidate creatures who are your Size Category or smaller.
    Drawbacks:
    • Incur a -2 penalty to your Glibness Skill.
    Archetypes:
    • Furious Rage Feat.
    • Brawler Kit or Ruffian Kit or Shaman Kit.


    Humans work a little differently than other Ancestries, since they are the assumed default Ancestry. Therefore, a Level 1 Human can take two Kits of their choice freely (although the Kits' bonuses to Vitality Points, Fighting Level, Caster Level, and Coast Number don't stack with each other). But if a Human only wants 1 typical Kit at Level 1, they can always take the following option (which is also available at higher levels, despite being an [Ancestry] Kit).

    Spoiler: Human Paragon
    Show
    [Ancestry] [Core] Kit
    Prereqs: No other [Ancestry] Kits.
    Benefits:
    • Gain a bonus Feat.
    • Start each Adventure with 2 Karma Points instead of 1.
    • If you took two Kits at Level 1 that gave non-stacking bonuses to your stats (i.e. Vitality Points, Fighting Level, Caster Level, or Coast Number), those bonuses now stack.
    Archetypes:
    • Heroic Surge Feat.
    • Base Willpower Save +4; (Factotum Kit or Magician Kit or Veteran's Grit Feat).
    • Half-Elf Talent; (Charisma Skill 3 Ranks or Glibness Skill 3 Ranks).
    Last edited by Draz74; 2022-07-23 at 09:16 AM.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.