[Ancestry] Kits
Spoiler: Dwarf[Ancestry] [Core] Kit
Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
Benefits:
Drawbacks:
- Gain a +2 Ancestry bonus to Fortitude Saves.
- Boost your saving throws against poison and intoxication.
- If you proficiently wear Armor that gives you a Speed penalty, ignore that Speed penalty.
- Darkvision: Treat nonmagical darkness as dim light.
- Stability: Boost your Athletics and Brawn checks to maintain your footing.
Archetypes:
- Incur a -1 penalty to your Speed.
- Incur a -2 penalty to your Glibness Skill.
- Gadgetry Skill 3 Ranks; (Artisan Talent (selecting brewing, stonemasonry, or some variety of metalsmithing) or Engineering Talent).
- Favored Enemy Talent (selecting giants, goblinoids, or orcs).
- Axe Master Kit or Hammer Master Kit.
Spoiler: Elf[Ancestry] [Core] Kit
Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
Benefits:
Drawbacks:
- Gain a +2 Ancestry bonus to Reflex Saves.
- Gain a +1 Ancestry bonus to Speed.
- Gain a +1 Ancestry bonus to Spellcraft.
- Train your Perception Skill. (If Perception is already Trained, you may immediately Retrain that Trained Skill.)
- Boost your saving throws against [Charm] effects.
- Low-Light Vision: Treat nonmagical dim lighting as brightly lit.
- Extended Rest: You can spend four hours of your Extended Rest doing calm activities (e.g. keeping watch, meditating, reading, handicrafts). You must be inert as usual during the other four hours.
Archetypes:
- Incur a -2 Size penalty to your Brawn Skill.
- Incur a -1 Size penalty to your Armor Value.
- Incur a -1 Size penalty to the Impact of your weapon attacks.
- Martial Training Talent (selecting bows, heavy blades, or light blades).
- Athletics 4 Ranks; Nature 1 Rank; Steady Climber Talent.
Spoiler: Halfling[Ancestry] [Core] Kit
Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
Benefits:
Drawbacks:
- Gain a +1 Ancestry bonus to Speed.
- Train your Dexterity Skill. (If Dexterity is already Trained, you may immediately Retrain that Trained Skill.)
- Boost your saving throws against the Fear condition.
- You are proficient at throwing small rocks; attacks made in this manner don't count as improvised weapons for you. Treat them as Heft: One-Handed; Range: Thrown 5/20 meters; Base Impact -1 Bludgeoning; Bleed Number 3.
- Small Size: Gain +1 Size bonuses to Defense Saves and the Accuracy of your weapon attacks. Boost rolls where your being smaller than a compared creature is an advantage (e.g. hiding from them).
Archetypes:
- Small Size: Incur a -2 Size penalty to your Brawn Skill. Incur -1 Size penalties to your Armor Value, Speed, and Impact and Melee Reach of your weapon attacks. Drag rolls where your being smaller than a compared creature is a disadvantage (e.g. if they Shove you).
- Legerdemain Talent.
- Sling Training Talent.
Spoiler: Orc[Ancestry] [Core] Kit
Prereqs: No other [Ancestry] Kits. This should be a character's first Kit.
Benefits:
Drawbacks:
- Train your Brawn Skill. (If Brawn is already Trained, you may immediately Retrain that Trained Skill.)
- Gain a +1 Discipline bonus to the Accuracy of your weapon attacks.
- Low-Light Vision: Treat nonmagical dim lighting as brightly lit.
- Bully: Boost your skill checks to Intimidate creatures who are your Size Category or smaller.
Archetypes:
- Incur a -2 penalty to your Glibness Skill.
- Furious Rage Feat.
- Brawler Kit or Ruffian Kit or Shaman Kit.
Humans work a little differently than other Ancestries, since they are the assumed default Ancestry. Therefore, a Level 1 Human can take two Kits of their choice freely (although the Kits' bonuses to Vitality Points, Fighting Level, Caster Level, and Coast Number don't stack with each other). But if a Human only wants 1 typical Kit at Level 1, they can always take the following option (which is also available at higher levels, despite being an [Ancestry] Kit).
Spoiler: Human Paragon[Ancestry] [Core] Kit
Prereqs: No other [Ancestry] Kits.
Benefits:
Archetypes:
- Gain a bonus Feat.
- Start each Adventure with 2 Karma Points instead of 1.
- If you took two Kits at Level 1 that gave non-stacking bonuses to your stats (i.e. Vitality Points, Fighting Level, Caster Level, or Coast Number), those bonuses now stack.
- Heroic Surge Feat.
- Base Willpower Save +4; (Factotum Kit or Magician Kit or Veteran's Grit Feat).
- Half-Elf Talent; (Charisma Skill 3 Ranks or Glibness Skill 3 Ranks).