Level 1 Warrior-Ish Kits
Spoiler: Brawler[Core] Kit
Prereqs: none.
Benefits:
Archetypes:
- Fighting Level +1
- Maximum Vitality Points +4
- Maximum Stamina Points +1
- Gain a bonus Talent with the [Background], [Monster], or [Proficiency] tag. This does not allow you to take a [Monster] Talent if you couldn't normally.
- A Liability that states you are illiterate. (You do not lose this Archetype if you take the Literacy Talent to offset the Liability.)
- Athletics Skill 3 Ranks; (Mighty Leap Talent or Steady Climber Talent or Swimmer Talent).
- Nature Skill 1 Rank; Primitive Handiwork Talent.
Spoiler: Ruffian[Core] Kit
Prereqs: Brawn Skill 1 Rank; Stealth Skill 1 Rank.
Benefits:
Archetypes:
- Fighting Level +1
- Maximum Vitality Points +2
- Train an additional Skill of your choice.
- Gain a bonus Talent with the [Skill Trick] tag.
- Bully: Boost your skill checks to Intimidate creatures who are your Size Category or smaller.
- Streetwise Talent.
- Athletics Skill 2 Ranks; Gadgetry Skill 2 Ranks; Sailor Talent.
Spoiler: Scout[Core] Kit
Prereqs: none.
Benefits:
- Fighting Level +1 or Coast Number +1
- Maximum Vitality Points +2
- Train an additional Skill of your choice.
- Gain a bonus Talent with the [Proficiency] or [Skill Trick] tag.
- You can Coast Perception Checks to be aware of your surroundings under pressure.
Spoiler: Soldier[Core] Kit
Prereqs: Athletics Skill 1 Rank; Brawn Skill 1 Rank; Martial Training Talent.
Benefits:
Archetypes:
- Fighting Level +1
- Maximum Vitality Points +4
- Boost your Knowledge Skill checks to know about military hierarchies, traditions, and practices.
- Martial Weaponry: You are proficient with all Martial-grade weapons and with light and medium armor. (You can immediately retrain the Light Armor Training Talent if you have it.)
- Base Fortitude Save +3; Stealth Skill 4 Ranks.
Level 1 Spellcaster-Ish Kits
Spoiler: Priest[Core] Kit
Prereqs: Lore of Divinity Talent.
Benefits:
Archetypes:
- Caster Level +1 or Coast Number +1
- Maximum Vitality Points +2
- Gain a bonus Talent with the [Ki] or [Seed] tag.
- You can use your Willpower Save in place of your Spellcraft Check.
- You can use your Awesome Check in place of your Knowledge Skill to know stuff about your own religion's traditions.
- Knowledge Skill 3 Ranks; Healer Talent.
Spoiler: Shaman[Core] Kit
Prereqs: Nature Skill 1 Rank; (Lore of Divinity Talent or Lore of Nature Talent).
Benefits:
Drawbacks:
- Caster Level +1
- Maximum Vitality Points +2
- Gain a bonus Talent with the [Buff] or [Seed] tag.
- When you make a Willpower Save to remain Suffused, Exert or expend Momentum to replace that Willpower Save with a Nature Check.
Archetypes:
- Wilds' Aversion: If you wear metallic armor or wield a metallic shield, you incur a -2 penalty to your Spellcraft Check and the Accuracy of your spell attacks.
- Glibness Skill 2 Ranks; (Warlock Kit or Wizard Kit); Bestow Curse Feat.
Spoiler: Truespeaker[Core] Kit
Prereqs: Knowledge Skill 2 Ranks.
Benefits:
Archetypes:
- Caster Level +1
- Gain a bonus Talent with the [Seed] or [Skill Trick] tag.
- Gain a Synergy Bonus to the Accuracy of your spell attacks, based on your ranks in the Glibness Skill.
- Word of Power Talent.
- Polyglot Talent or Tongue of the Sun and Moon Talent.
- Performer Talent.
- Knowledge Skill 9 Ranks; Lore of History Talent; have used a Ritual with the [Creation] tag.
Spoiler: Warlock[Core] Kit
Prereqs: none.
Benefits:
Drawbacks:
- Caster Level +1
- Maximum Vitality Points +2
- When you make a Willpower Save to remain Suffused, Exert or expend Momentum to Boost that Willpower Save.
Archetypes:
- Whiff of Blight: You can be targeted by effects as if you were a Blighted creature.
- Speak Language Talent (selecting Abyssal, Deep Speech, Infernal, or Sylvan).
- Charisma Skill 6 Ranks; Glibness Skill 6 Ranks; have used a Ritual with the [Binding] tag.
Spoiler: Wizard[Core] Kit
Prereqs: Lore of Arcana Talent; must be literate.
Benefits:
Drawbacks:
- Caster Level +1
- Gain a bonus Talent with the [Buff] or [Seed] tag.
- When you make a Willpower Save to remain Suffused, Exert or expend Momentum to replace that Willpower Save with a Knowledge Check.
- Extended Rest: When you complete your rest, you may immediately retrain one of your Feats. Both the Feat lost and the Feat gained must have the [Spell] tag, and the new Feat must be inscribed in a tome you have access to during your rest.
Archetypes:
- Arcane Aversion: If you wear armor or wield a shield, you incur a penalty to your Spellcraft Check and the Accuracy of your spell attacks. This penalty is equal to the normal Encumbrance penalties incurred by the armor or shield (to Athletics, Dexterity, and Stealth), plus 1 if you are wearing armor, plus 1 if you wield a shield.
- Gadgetry Skill 3 Ranks; (Shaman Kit or Tinker Kit); Alchemy Talent.
Level 1 Skillful-Ish Kits
(See also the Scout and Priest above, who can choose to be Skillful rather than the categories they are listed under.)
Spoiler: Rogue[Core] Kit
Prereqs: none.
Benefits:
Archetypes:
- Coast Number +1
- Train an additional Skill of your choice.
- Gain a bonus Talent with the [Luck] or [Skill Trick] tag.
- You can Coast Glibness Checks under pressure.
- Gain a Synergy Bonus to your Awesome Check, based on your ranks in the Glibness Skill.
- Courtly Manner Talent or Snake-Tongued Talent or Streetwise Talent.
- Stealth Skill 6 Ranks; Disguises Talent.
Spoiler: Thief[Core] Kit
Prereqs: Dexterity Skill 1 Rank; Stealth Skill 2 Ranks.
Benefits:
Archetypes:
- Coast Number +1
- Train an additional Skill of your choice.
- Gain two bonus Talents with the [Skill Trick] tag.
- You can Coast Dexterity Checks and Stealth Checks under pressure.
- Athletics Skill 4 Ranks; Gadgetry Skill 3 Ranks; Lockpicking Talent; Steady Climber Talent.