Systems that aren't just binary you succeed/you fail. Doesn't matter if I roll 1d100, 2d10, x dice and keep y, if the result is still binary pass/fail then it's the same boring stuff for me.

Powered by the Apocalypse games have a good system because even a fail is supposed to progress the fiction, which means diagetically a failed roll can actually succeed, but it creates more complications than you started with. And that's good! It means failure is actually interesting and isn't just "well that was time/effort wasted".

At least that's the idea because for every well-designed PbtA game with defined but interesting results for each move's full hit, partial hit and miss, you get another, poorly designed game where the results are all "on a full hit you do it, on a partial hit you do it but with a complication" "what complication?" "dunno make something up lol".