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    Aug 2006
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    Default Re: [Z-Wolf] Library: Kits, Feats, & Talents

    [Buff] Talents

    Spoiler: Aura Sight
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    [Buff] [Core] Talent
    Prereqs: Caster Level 1.
    Benefit: As a [Dominant] Action, you can enable yourself to see magical auras up to 60 ft away as long as you maintain Concentration. This does not help you find magical things that would be hidden from your view (e.g. a creature successfully using the Stealth skill while wearing magic items), and illusionary magic that creates the appearance of a nonmagical object includes masking its magical aura from this ability. Once you can see a magical aura, Knowledge Skill checks can be used to attempt to discern the magic's function, at least in general categories.


    Spoiler: Cantrips
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    [Buff] [Core] Talent
    Prereqs: Caster Level 1; Dexterity Skill 1 Rank; two Talents with the [Seed] tag.
    Benefit: As a [Dominant] Action, you can create a minor display of magic, such as a flash of light of a certain color, a clap of dramatic noise, or a translucent handheld-sized illusion floating above your palm. The GM may allow you to come up with other effects of similar magnitude to these. The most common mechanical benefit of these tricks is to let you use your Spellcraft Check in place of a skill check to impress an audience, especially if the performance is of a sort based on misdirection and flourishes. Ongoing changes to an object made by Cantrips (such as moderately altering their temperature or taste) can last about an hour.


    Spoiler: Feather Fall
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    [Buff] [Core] Talent
    Prereqs: Caster Level 1.
    Benefit: Reaction: When creatures (up to six creatures within 6 meters of each other) within 40 meters of you are falling, you can target them with this effect to attempt to prevent falling damage. Those creatures can use your Spellcraft Check in place of their Athletics Skill to mitigate the effects of the fall. If you are Suffused, you can entirely negate their falling damage, but this requires a Willpower Save (TN = 13) to remain Suffused (just like an Advanced Spell).


    Spoiler: Foresight
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    [Buff] [Core] [Epic] Talent
    Prereqs: Level 9; Caster Level 6; Perception Skill 4 Ranks.
    Benefits:
    • Gain a +2 Discipline bonus to your Reflex Save.
    • As part of an Extended Rest, you can activate or deactivate Foresight's Consuming Mode. This mode incurs a -1 penalty to your Willpower Save, but you can never be Surprised while this mode is active.

    Note: there will be a nonmagical [Epic] talent that likewise grants immunity to being Surprised, without any penalty to Willpower. It will have prereqs like: Base Reflex +6; Perception Skill 8 Ranks; Seize Initiative Talent.

    Spoiler: Imbued Lantern
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    [Buff] [Core] Talent
    Prereqs: Caster Level 1.
    Benefits:
    • As a [Dominant] Action, you can cause a touched Tiny or smaller object to radiate light, illuminating a 20-ft radius in bright light and a further 20-ft radius in dim light. The illuminating property lasts for about an hour, or until you use this ability on another object or dismiss the effect. If you try to touch an object held or worn by a hostile creature, the intended target can make a Defense Save as if opposing your Unarmed Strike attack. On a successful Save, you fail to alight the intended object.
    • As an Action, you can dismiss the Imubed Lantern effect.


    Spoiler: Mage Armor
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    [Buff] [Core] Talent
    Prereqs: Caster Level 1; one Feat with the [Spell] tag.
    Benefits:
    • Gain a +2 Item bonus to your Armor Value.
    • As part of an Extended Rest, you can activate or deactivate the armor's Consuming Mode. This mode incurs a -1 penalty to your Willpower Save, but increases the Armor Value bonus depending on your Caster Level: +3 at Caster Level 2-4, +4 at Caster Level 5-8, or +5 at Caster Level 9.

    It is highly recommended that PCs have either Light Armor Training or Mage Armor (although there will be a third option for Monk-ish types).

    Spoiler: Mage Hand
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    [Buff] [Core] Talent
    Prereqs: Caster Level 1.
    Benefit: [Dominant] Action: Exert a force on an object from a distance of up to 6 meters away. This force is sufficient to move an object of 3 kg, and it can move about 1 meter per use of this ability. This can hold a (sufficiently light) object in midair. If you wish to manipulate the object in a way that would normally require a Brawn or Dexterity check, use your Dragged Spellcraft Check in place of the relevant skill.


    Spoiler: Mind Twist
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    [Buff] [Core] Talent
    Prereqs: Caster Level 1; (Glibness Skill 3 Ranks or Luck Seed Talent or Mind Seed Talent).
    Benefit: Reaction: If you are Suffused, you can use this Buff against a single creature in a social situation (e.g. when you attempt to tell a believable lie, make a first impression, impersonate an individual, impress an audience, or strike a bargain). You can use your Spellcraft Check in place of a relevant Charisma or Glibness check in the situation. This requires a Willpower Save (TN = 13) to remain Suffused (just like an Advanced Spell). This roll replacement is effectively a [Charm] effect, and does not function against creatures who are immune to [Charm] effects or have their Saves against [Charm] effects Boosted (e.g. Elves).
    Last edited by Draz74; 2022-07-23 at 10:35 AM.