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    Default Re: [Z-Wolf] Library: Kits, Feats, & Talents

    Some Talents (excluding Skill Tricks, Epic Talents, Seeds, Forms, Metamagics, Monsters, weapon Proficiencies, etc.)

    Spoiler: Anyseed
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    [Core] Talent
    Prereqs: Caster Level 1; one Feat with the [Spell] tag; two Talents with the [Seed] tag.
    Benefit: Short Rest: Immediately Retrain any of your Talents with the [Seed] tag; the replacement Talents must also be [Seed] Talents. As always with Retraining, be careful not to lose any abilities you have that are prereqs for other abilities.


    Spoiler: Battle-Cast
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    [Core] Talent
    Prereqs: Heroics +1; one Feat with the [Spell] tag.
    Benefits:
    • When rolling a saving throw against an Opportunity Attack (provoked by your Spellcasting), you can use your Willpower Save in place of your Defense Save.
    • When your save against an Opportunity Attack (provoked by your spellcasting) succeeds, you Resist the attack's effects.


    Spoiler: Competence Aura
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    [Aura] [Core] Talent
    Prereqs: Coast Number 6; Radiate Aura Feat.
    Benefit: Reaction: When this aura is active and your ally who can perceive you (besides yourself) is about to make a skill check, cause that skill check to be Boosted.


    Spoiler: Endurance
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    [Core] Talent
    Prereqs: Base Fortitude +1 or Undead Type or Construct Type.
    Benefit: Maximum Stamina Points +2


    Spoiler: Fend Off
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    [Grace] [Ki] Talent
    Prereqs: Dodge Feat or Beast Type or Dragon Type.
    Benefit: As long as you are not wearing armor or wielding a shield, gain a Synergy bonus to your Defense Save, based on your Ranks in the Athletics Skill.


    Spoiler: Heavy Armor Training
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    [Core] [Proficiency] Talent
    Prereqs: Base Fortitude +1; Brawn Skill 2 Ranks; proficiency with light and medium armor.
    Benefit: You are proficient with heavy armor. (Wearing heavy armor still penalizes your Speed by -1, unless this is prevented, e.g. by the Dwarf Kit.)
    Normal: Wearing heavy armor non-proficiently incurs penalties: -4 to attack Accuracy and -2 to Speed.


    Spoiler: Hold the Line
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    [Core] Talent
    Prereqs: Fighting Level 2.
    Benefit: Your Opportunity Attacks (provoked by the target's movement) deal +1d6 Impact. (Standing from Prone does not count as movement for this purpose.)


    Spoiler: Light Armor Training
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    [Core] [Proficiency] Talent
    Prereqs: none.
    Benefit: You are proficient with light and medium armor.
    Normal: Wearing light armor non-proficiently incurs penalties: -2 to attack Accuracy and -1 to Speed. Wearing medium armor non-proficiently incurs penalties: -4 to attack Accuracy and -2 to Speed.

    It is highly recommended that PCs have either Light Armor Training or Mage Armor (although there will be a third option for Monk-ish types).

    Spoiler: Lightning Agility
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    [Core] [Grace] Talent
    Prereqs: Heroics +1.
    Benefits:
    • If Reflex is your original Best Save, your Reflex Saves never trigger Bleed or count as Natural 1s.
    • Otherwise, gain a +1 Base bonus to your Reflex Save. At Level 5, this increases to a +2 Base Bonus.


    Spoiler: Mighty Constitution
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    [Core] Talent
    Prereqs: Heroics +1.
    Benefits:
    • If Fortitude is your original Best Save, your Fortitude Saves never trigger Bleed or count as Natural 1s.
    • Otherwise, gain a +1 Base bonus to your Fortitude Save. At Level 5, this increases to a +2 Base Bonus.


    Spoiler: Seize Initiative
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    [Core] Talent
    Prereqs: Perception Skill 3 Ranks.
    Benefit: Boost your Reflex Saves to determine your Initiative order.


    Spoiler: Shield Training
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    [Core] [Proficiency] Talent
    Prereqs: Fighting Level 1.
    Benefits:
    • You are proficient at wielding a shield.
    • While wielding a Full Shield in one hand, the Accuracy of your melee weapon attacks with a weapon in another hand gains a +1 bonus.
    Normal: Wielding a shield nonproficiently incurs a -2 penalty to Athletics, Dexterity, and Stealth checks, as well as Spellcraft checks and spell attack Accuracy. Nonproficient shield bash attacks have an Impact modifier of -3, rather than the Impact Modifier shown on the Shields table.


    Spoiler: Steely Focus
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    [Core] Talent
    Prereqs: Heroics +1.
    Benefits:
    • If Willpower is your original Best Save, your Willpower Saves never trigger Bleed or count as Natural 1s.
    • Otherwise, gain a +1 Base bonus to your Willpower Save. At Level 5, this increases to a +2 Base Bonus.


    Spoiler: Weapon Finesse
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    [Core] [Grace] Talent
    Prereqs: none.
    Benefit: Gain a Synergy bonus to your attack Accuracy with Light-Hefted weapons, based on Ranks in your Dexterity Skill.


    Spoiler: Weapon Focus
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    [Core] [Proficiency] Talent
    Prereqs: Fighting Level 2; select one weapon Category (Axes, Bows, Clubs, Crossbows, Flails, Heavy Blades, Light Blades, Polearms, or Spears). (You can take this Talent multiple times to select multiple Categories.)
    Benefit: Boost your Saving Throws against your weapon being Disarmed or Sundered, as long as the weapon in question belongs to the selected Category.


    Spoiler: Windfall
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    [Core] Talent
    Prereqs: none.
    Benefit: Increase your Wealth score by +4. This is a singular event and has no ongoing effect if you spend the Wealth in question.
    Special: If this Talent is taken after character creation, its effect does not take place until there can be an in-story explanation of how the Wealth increase takes place.
    Last edited by Draz74; 2022-07-24 at 06:30 AM.
    You can call me Draz.
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    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.