Some Talents (excluding Skill Tricks, Epic Talents, Seeds, Forms, Metamagics, Monsters, weapon Proficiencies, etc.)
Spoiler: Anyseed
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[Core] Talent
Prereqs: Caster Level 1; one Feat with the [Spell] tag; two Talents with the [Seed] tag.
Benefit: Short Rest: Immediately Retrain any of your Talents with the [Seed] tag; the replacement Talents must also be [Seed] Talents. As always with Retraining, be careful not to lose any abilities you have that are prereqs for other abilities.
Spoiler: Battle-Cast
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[Core] Talent
Prereqs: Heroics +1; one Feat with the [Spell] tag.
Benefits:
- When rolling a saving throw against an Opportunity Attack (provoked by your Spellcasting), you can use your Willpower Save in place of your Defense Save.
- When your save against an Opportunity Attack (provoked by your spellcasting) succeeds, you Resist the attack's effects.
Spoiler: Competence Aura
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[Aura] [Core] Talent
Prereqs: Coast Number 6; Radiate Aura Feat.
Benefit: Reaction: When this aura is active and your ally who can perceive you (besides yourself) is about to make a skill check, cause that skill check to be Boosted.
Spoiler: Endurance
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[Core] Talent
Prereqs: Base Fortitude +1 or Undead Type or Construct Type.
Benefit: Maximum Stamina Points +2
Spoiler: Fend Off
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[Grace] [Ki] Talent
Prereqs: Dodge Feat or Beast Type or Dragon Type.
Benefit: As long as you are not wearing armor or wielding a shield, gain a Synergy bonus to your Defense Save, based on your Ranks in the Athletics Skill.
Spoiler: Heavy Armor Training
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[Core] [Proficiency] Talent
Prereqs: Base Fortitude +1; Brawn Skill 2 Ranks; proficiency with light and medium armor.
Benefit: You are proficient with heavy armor. (Wearing heavy armor still penalizes your Speed by -1, unless this is prevented, e.g. by the Dwarf Kit.)
Normal: Wearing heavy armor non-proficiently incurs penalties: -4 to attack Accuracy and -2 to Speed.
Spoiler: Hold the Line
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[Core] Talent
Prereqs: Fighting Level 2.
Benefit: Your Opportunity Attacks (provoked by the target's movement) deal +1d6 Impact. (Standing from Prone does not count as movement for this purpose.)
Spoiler: Light Armor Training
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[Core] [Proficiency] Talent
Prereqs: none.
Benefit: You are proficient with light and medium armor.
Normal: Wearing light armor non-proficiently incurs penalties: -2 to attack Accuracy and -1 to Speed. Wearing medium armor non-proficiently incurs penalties: -4 to attack Accuracy and -2 to Speed.
It is highly recommended that PCs have either Light Armor Training or Mage Armor (although there will be a third option for Monk-ish types).
Spoiler: Lightning Agility
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[Core] [Grace] Talent
Prereqs: Heroics +1.
Benefits:
- If Reflex is your original Best Save, your Reflex Saves never trigger Bleed or count as Natural 1s.
- Otherwise, gain a +1 Base bonus to your Reflex Save. At Level 5, this increases to a +2 Base Bonus.
Spoiler: Mighty Constitution
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[Core] Talent
Prereqs: Heroics +1.
Benefits:
- If Fortitude is your original Best Save, your Fortitude Saves never trigger Bleed or count as Natural 1s.
- Otherwise, gain a +1 Base bonus to your Fortitude Save. At Level 5, this increases to a +2 Base Bonus.
Spoiler: Seize Initiative
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[Core] Talent
Prereqs: Perception Skill 3 Ranks.
Benefit: Boost your Reflex Saves to determine your Initiative order.
Spoiler: Shield Training
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[Core] [Proficiency] Talent
Prereqs: Fighting Level 1.
Benefits:
- You are proficient at wielding a shield.
- While wielding a Full Shield in one hand, the Accuracy of your melee weapon attacks with a weapon in another hand gains a +1 bonus.
Normal: Wielding a shield nonproficiently incurs a -2 penalty to Athletics, Dexterity, and Stealth checks, as well as Spellcraft checks and spell attack Accuracy. Nonproficient shield bash attacks have an Impact modifier of -3, rather than the Impact Modifier shown on the Shields table.
Spoiler: Steely Focus
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[Core] Talent
Prereqs: Heroics +1.
Benefits:
- If Willpower is your original Best Save, your Willpower Saves never trigger Bleed or count as Natural 1s.
- Otherwise, gain a +1 Base bonus to your Willpower Save. At Level 5, this increases to a +2 Base Bonus.
Spoiler: Weapon Finesse
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[Core] [Grace] Talent
Prereqs: none.
Benefit: Gain a Synergy bonus to your attack Accuracy with Light-Hefted weapons, based on Ranks in your Dexterity Skill.
Spoiler: Weapon Focus
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[Core] [Proficiency] Talent
Prereqs: Fighting Level 2; select one weapon Category (Axes, Bows, Clubs, Crossbows, Flails, Heavy Blades, Light Blades, Polearms, or Spears). (You can take this Talent multiple times to select multiple Categories.)
Benefit: Boost your Saving Throws against your weapon being Disarmed or Sundered, as long as the weapon in question belongs to the selected Category.
Spoiler: Windfall
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[Core] Talent
Prereqs: none.
Benefit: Increase your Wealth score by +4. This is a singular event and has no ongoing effect if you spend the Wealth in question.
Special: If this Talent is taken after character creation, its effect does not take place until there can be an in-story explanation of how the Wealth increase takes place.