CROCODILIAN (MASTER)



"Bow to Set!"

Crocodilian masters are much smaller versions of Brutes engineered by Evil deities to serve as Priests assisting with their plans of world conquest. Their tails are much smaller, and they aren't nearly as massive as the Brutes.

CROCODILIAN RACIAL TRAITS
· +4 Str, +4 Con, +2 Int, +2 Wis, +2 Cha
· Size Class: Medium
· Type: Monstrous Humanoid, giving them 60 ft. Darkvision
· Base land speed 20 ft.
· Base swim speed 30 ft.
· +7 Natural AC Bonus
· Hold Breath (Ex): A Crocodilian can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning.
· Priest: Masters may cast spells as a 5th Level Cleric of any Evil Deity that accepts Chaotic Evil worshipers. This stacks with any Levels they may gain in the Cleric class.
· A Crocodilian has 3 Racial Hit Dice, giving it the following: 3d8 Hit Points, +3 Base Attack Bonus, +1 Fort Save, +3 Ref Save, +3 Will Save, and (2 + Int modifier) skill points per level (with times 4 skill points for the first level). Class skills are Bluff, Hide, Intimidate, Knowledge (Arcana, History, Religion), Listen, Spot, Survival, and Swim. It also gets 2 Feats.
· Crocodilians have a Primary Bite attack doing 2d4 plus Strength Bonus.
· A Crocodilian has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A Crocodilian gains a +4 racial bonus on Hide checks when in the water. Further, a Crocodilian can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
· Automatic Languages: Lizardfolk, Common. Bonus Languages: Any nearby race.
· Level Adjustment: +4
· Favored Class: Cleric

STARTING AGE
Adulthood: 10
Barbarian, Rogue, Sorcerer: +1d4
Bard, Fighter, Paladin, Ranger: +1d6
Cleric, Druid, Monk, Wizard: +2d6

AGING EFFECTS
Middle Age: 50
Old: 75
Venerable: 100
Maximum Age: +5d20 Years

HEIGHT AND WEIGHT
Base Height: 6'5"
Height Modifier: +2d6"
Base Weight: 210 lbs.
Weight Modifier: x (2d6) lbs.

CROCODILIAN CHARACTERS
You were meant to be a Cleric, and not just because the fluff says that's why an Evil deity made you. Your stats are pretty much tailor made for the Class, and you cast at 5th Level despite having 3 hit dice. Your race screams Cleric so much most other choices don't compare.
Adventuring Race: Masters adventures at the orders of their Evil heathen Gods, or to accrue wealth and power for the day the order to march comes.
Character Development: You're a little slow on land, which is your only real weakness. Spells can prolly fix that tho.
Character Names: Crocodilians use Lizardfolk names.

ROLEPLAYING A CROCODILIAN
You are dedicated to making this world a Hell on Earth, where the Humanoid races are bred as food or disposable workers. Your God has promised you much power, and to achieve that power you must make his wishes come true.
Personality: Masters exemplify the worst traits of Evil. They obey no laws, following their own impulses instead. All other life, even other Masters are pawns, food, or slaves.
Behaviors: Masters enjoy torture, sacrifice, and devouring opponents alive.
Language: Crocodilians speak Lizardfolk and Common, though many learn the languages of nearby evil races who worship the same Gods they do.

CROCODILIAN SOCIETY
Civilization under the Masters rule is a brutal, oppressive theocracy dedicated to slavery and the worship of Evil Gods. Humanoids are often sacrificed or eaten, and other more useful races are simply means to an end.
Alignment : Masters are almost universally Chaotic Evil.
Lands : Most Masters live in temples or cities built on or near rivers.
Settlements : Given their nature, the Masters do not settle so much as attempt to conquer..
Beliefs : Most Masters are beholden to Set, Sebek, or whatever other Chaotic Evil Deity created them.
Relations: Masters are fond of Mummies, Jackalweres, and Spirit Nagas, but despise humans whose flesh they find addictive. They consider other Lizardfolk as their pawns. Everything else is fodder.

CROCODILIAN ADVENTURES
· The time has come for your sect to participate in a rare competition to see who can gain Set's favor and become High Priest. The reward is that you get to keep your mental and mystical powers, but gain the body and physical abilities of a Brute Crocodilian.
· Set has ordered you to bring the swamp under your control. Which would be easy, were it not for the Devourer who also makes it his home..
· A human woman covered in scales shows up claiming to be your new concubine. You didn't order one. You don't really find her attractive. And her blank, thousand yard stare and greasy smile tells you she's a few steps further along the path to insanity than you are... Perhaps Set is testing you. Perhaps she's a Devil, and Hell has realized you've aided in the Blood War. Perhaps she's a serial killer who likes her targets scaly and believes she knows how to get close to you. Either way, life just got interesting.


Crocodilian Master Racial Substitution Levels

Cleric
Level 1: Crocodilian Masters revere Set or Sebek (though some are created by other Evil deities). Set's Domains are Arcana, Air, Darkness, Evil, Hatred, Law, Scalykind. Sebeks Domains are Animal, Evil, Gluttony, Scalykind and Water. They also spontaneously cast domain spells instead of Cure or Inflict.