Quote Originally Posted by Ruck View Post
Quote Originally Posted by brian 333 View Post
The goblin problem is insoluble. Any equity now dooms future generations. The goblins need eternal, unending war to prevent their overpopulation, and the peace the other races need to thrive cannot last when goblins are granted 'fair' distribution of wealth.
[citation needed]
Yeah...

Spoiler: On the Origin of PCs
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Haley and Vaarsuvius talk about this sort of thing with regards to elves: The extensive (in comparison to humans) period it takes before an elf is an adult (and has their first class level) is naturally commiserate with their extensive (in comparison to humans) lifespan; because otherwise the elves would have accumulated power more rapidly than other species and be clearly dominant in the world, which of course isn't the case since the setting is presented with sort of an equilibrium.

This is probably as direct a reference to "you're going to make up your own numbers and factors to justify why the world is how it is, because 'agricultural anthropology' is so far out of typical RPG-inspired setting design that I couldn't pronounce it without pretending it was the verbal component to a spell" as we can expect.


And if we're deliberately overlooking that....


Goblins in OotS are Medium-sized, they need just as much food per day as humans (and other Medium creatures). Food production is going to be what sets the limit on how much population an area of land can sustain, and thus when population growth starts to slow; and it'll be the same point for goblins as it is for humans....And in this specific instance it seems the goblins are at a disadvantage; Redcloak is thinking Gobbotopia needs to get food through trade, while
Spoiler: War and XPs bonus content
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The Azure City nation's agriculture was sufficiently advanced to produce enough food for all its half-million-ish citizens and have a surplus...even with about half of the population living inside the city itself and thus not directly involved with farm work.

And of course, seeing goblins as an "insoluble problem" is a direct result of insisting there's irreconcilable differences. Brush that line back into the dirt it came from, and see that this can become an advantage: settlements able to recover from disasters more readily, or colonies that turn productive more quickly. It will almost certainly be a long-term proposition, but it's definitely viable.