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Thread: The Homebrewer's Extended Signature

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    Default Re: The Homebrewer's Extended Signature

    It's about time I got one of these to catalogue my grand achievements. For the record, I'm yet to do anything that's not for 3.5, so unless noted, everything below is 3.5 material. Now,

    MONSTERS, RACES, MONSTROUS RACES AND TEMPLATES

    FROM MY VERY OWN SONGBIRD RACE! THREAD
    (In order of appearance:)

    –PASSER (p.1/1); Small Monstrous Humanoid with three subraces (Greybird, Greenbird, Redbird): the eponymous songbird race; an early creation of mine, it has little going for it other than a fly speed and being cute (a mechanical effect!), but I like it all the same (because BIRDIES). Playable (no RHD, no LA).
    –ANGRY SPARROW SWARM (p.1/2); Fine Animal [Swarm]: exactly what it says on the tin: a swarm of sparrows who are angry and not afraid to voice that via scary chirping. Non-Playable.
    –SEVEN-HEADED DRAGON (p. 1/4); Large Dragon: exactly what it says on the tin again; a creature of folk tales, this dragon has seven heads, a firey breath, a knack for fencing and throwing maces at things and possibly a drinking habit (but that last one is fluff); somewhat clunky. Non-Playable.
    –CAMELOPARDALIS (p. 1/5); Large Animal: a panther/camel hybrid (no, seriously): it claws and bites and spits and carries heavy stuff without tiring. Non-Playable.
    –KROKOTTAS (p.1/6); Medium Magical Beast: a wolflike mythical creature, bites through thick stuff and digests fast. Non-Playable.
    –CELESTIAL STAG (p.1/7); Medium Aberration: another mythical one; can be a faceless nuisance or a horribly unbalanced weapon of mass destruction (it makes a tad bit more sense in context). Non-Playable.
    –HIDE (p.1/8); Large Aberration: also from Borges, it's an aquatic ambush predator that jumps on people; looks like a big flat cowhide. Non-Playable.
    –GIANT HARVESTMAN (p.1/9); Medium Vermin: an oversized arachnid with oversized, misbehaving legs. Non-Playable.
    –SITIS (p.1/10); Huge Ooze: clunky and overstuffed with SAs/SQs, this big pile of jelly has a counterintuitive way of drinking (i.e. it sucks the water (and blood) out of its engulfed victims). Non-Playable.
    –KALYPTHEN (p.1/19); Medium Outsider [Extraplanar, Lawful]: very cold, very lawful, very persuasive for a creature that doesn't speak, this thing floats about with a built-in magic item wrapped around it. Non-Playable.
    –HELICOTAUR (p.1/25); Large Magical Beast: a snail/bull hybrid with a very resilient shell and a radula; comes with a rant. Non-Playable.
    –HYAD (p.1/26); Medium Fey: a friendly rain nymph making friendly rain. Non-Playable.
    –YLYK aka WARHAWK (yes, I know, I'm not as funny as I think I am)(p.1/29); Medium Outsider [Extraplanar]: a big loud hawk good at commanding (and/i.e. buffing) troops; the first installment of the Birdy Month series. Playable (4 RHD, LA +1).
    –SICKLEWING (p.2/34); Medium Monstrous Humanoid: swift (the birdy) person; flies much, fast and well, sleeps little, is a BIRDY; the second installment of the Birdy Month series. Playable (2 RHD, LA +2).
    –WOODPECKER (p.2/37); Diminutive Animal: a woodpecker with weaponised drumming; the third installment of the Birdy Month series. Non-Playable.
    –DIRE WOODPECKER (ibid.); Small Animal: as above, but bigger; the fourth installment of the Birdy Month series. Non-Playable.
    –STROPHADIC HARPY (p.2/38); Medium Outsider [Air, Native]: actual birdwoman harpy (as opposed to those deranged, song-dance number reptilian whatevers); perfect flight, obnoxious habits, tough skin, cryptic musings: the whole package; fifth installment of the Birdy Month series. Non-Playable.
    –AVIAN CREATURE (ibid.); template: gives a fly speed, a beak and other assorted cosmetic effects that make one look like a BIRDY; the sixth and final installment of the Birdy Month series; LA +1.
    –TAHEEN (p.2/41); Medium Monstrous Humanoid: straight out of The Dark Tower; (rollable) animal head with weird electric noise inside and the ability to eat gross stuff and like it. Playable (no RHD, LA +1).
    –SUVAR (p.2/46); Colossal Elemental [Air, Fire]: basically a little sun, burns hot, knows much, is as bad an idea as an epic creature should be. Non-Playable.
    –GAVAL (p.2/42); Medium Humanoid [Shapechanger]: shapeshifting horse person (hippanthrope?); can turn into a horse or something roughly human-looking. Playable (2RHD, LA +1).
    –STONE ELF (p.2/48); Medium Humanoid [Elf]: sketchy elf subrace with a climb speed; eats people; people are not impressed. Playable (no RHD, no LA).
    –YRCH (ibid.); Medium Humanoid [Elf, Orc]: half-elf half-orcs, somewhere between the two parent species; thorougly mediocre (by design!). Playable (no RHD, no LA).
    –NITRIAN STRIDER or TEMPTERBEAST (p.2/49); Gargantuan Magical Beast: big, beefy elephantine beast with stupidly long legs; a hard one to stop once it gets moving. Non-Playable (but trainable).
    –ORANGE MUSK CREEPER (p.2/50); Medium Plant: a smaller and way friendlier cousin of the yellow variant; a (slow) walking, (telepathically) talking mental switchboard with a few buffs to offer. Playable (2 RHD, LA +1).
    –AKOWITA (p.2/55); Medium Elemental: it's fast, it's Evil, it's made of pure alcohol. Non-Playable.
    –MEIDONT (p.2/56); Diminutive Plant: a little flower with telekinesis and short range teleportation; comes with a couple of new alchemical items. Playable (no RHD, no LA).
    –STRATOGORGOPS (p.2/57); Medium Monstrous Humanoid: a bite-happy bipedal grorgonopsid in a bulky armour, carrying a really big stick spear and complete with a discount version of powerful build. Playable (5 RHD, LA +3).
    –YPOGORGOPS (ibid.); Large Animal: a sizeable, but otherwise basic quadrupedal gorgonopsid that likes to jump on stuff. Non-Playable (but available as a mount).
    –WEEPING ORB (p.2/58); Medium Ooze: a ball of slime in a rubbery shell; it can turn into an off-brand ochre jelly when in dire straits, leaving the shell behind; comes with a new special material for armours. Non-Playable.
    –SKIA (p.2/59); template: turns stuff into a Death(and mostly mind)less thing that craves blood (but for a good(ish) reason); it's easy to beat; it's unkillable; it's largely harmless; it's death itself. Non-Playable.
    –SECRETARY BIRD or IDAZKARI (p.3/67); Medium Magical Beast: for when one wants one's bird secretary to be an actual secretary bird (who's kind of good at the job). Playable (2 RHD, LA +1).
    –SCARECROW or GAURON (p.3/74); Tiny Fey: a crow that crows to scare non-crows; sometimes comes with a funny little vest. Playable (no RHD, LA +3).
    –ISGREKH or OAKFRIEND (p.3/82); Tiny Fey: a nicer cousin of the above, modelled after the friendly jays of German folklore, i.e. a jay that crows to warn folks of bad stuff coming their way. Playable (no RHD, LA +3).
    –SLASHRAT (p.3/83); Medium Aberration: it's a rat with swords for legs (and on the tail) and slash it does; complete with a new, harvestable special material called rathorn. Non-Playable.
    –SHIBBOLETH (ibid.); Large Aberration: it watches; it's all ears; it has folks make Truespeak checks – and folks had better not fail. Non-Playable.
    –PRISMATIC PEAFOWL (p.3/88); Medium Outsider [Extraplanar, Good]: a very positive peafowl with a relatively friendly Prismatic Spray display; well, that and Regeneration. Non-Playable.
    –TUBER (p.4/91); Tiny Plant: a potato with a gun, some cool shades and no intention of dying today. Non-Playable (because I'm lazy).
    –PRIOR (p.4/92); Medium Deathless [Incorporeal]: a helpful, invisible presence with many insight bonuses (and some luck penalties) to hand out; has the dubious distinction of getting smaller as it advances. Non-Playable.
    –AEGOFON (p.4/93); Large Animal: a big, bulky beast with a penchant for eating elves and goats; one could say it favours them. Non-Playable.
    –MAGNAGAT (ibid.); Medium Outsider [Lawful, Native]: a semi-flightless bird with a curious temperament, out for revenge on all things feline. Playable (2 RHD, LA +4).
    –NEPHELE (p.4/94); Medium Elemental [Air, Extraplanar, Water]: the attack of the shapeshifting pseudo-female clouds from another plane. Non-Playable.
    –KARNOT (ibid.); Small Elemental [Extraplanar, Fire]: little burning spindles that can fuse to become stronger. Non-Playable.
    –GIANT VINEGAROON (p.4/95); Large Vermin: exactly what it sounds like (also, no, I didn't know there's already one of these in LEoF back then, and I regret nothing because that one's, like, lame). Non-Playable.
    –FALLING PYRAMID (p.4/99); Large Ooze: a pyramidal, pointy pile of jelly that falls on people to eat them. Non-Playable.
    –GORGER (p.4/106); Medium Construct: looks like a vampire; hunts like a vampire; mostly nocturnal as a vampire; very much not a vampire. Non-Playable.
    –NUGAL (ibid.); template (Humanoid/Monstrous Humanoid to Aberration): ugly, stupid, short-lived, thirsty. Non-Playable.
    –CLEGG (ibid.); template (no type change): a thing that nugals do (as in, create); a sly blood-drinker with a tad too soothing presence; LA +2.
    –LEIMONIAD (p.4/109); Medium Fey [Earth]: meadow nymphs that skip merrily about (when they aren't grounded. In the ground). Playable (2 RHD, LA +2).
    –HORNED MELON (ibid.); Small Plant: really just a very suspicious melon with legs and, well, spines (rather than horns (sue me)). Playable (no RHD, LA +1).
    –IACULUS (p.4/120); Tiny Dragon: a guided missile of myth that is also a snake with legs and a death attack, kind of. Non-Playable.
    –KUEVITT (ibid.); Diminutive Outsider [Extraplanar, Lawful]: the "death bird" of folklore, this owl is mostly just a very fluffy psychopomp who means well but kills people. Such is life! Death. Whatever. Non-Playable.
    –PELUDA (p.5/123); Large Dragon [Aquatic]: a big hairy thing that's bad for the crops; comes with an embarrassing weakness. Non-Playable.
    –CARYATID (p.5/124); Medium Fey: a walnut tree nymph (crows like it!). Non-Playable.
    –MELIA (ibid.); Medium Fey: an ash tree nymph and least abomination (yes, that kind of abomination (it makes some sense in contexts I cannot provide here)). Non-Playable (obviously).
    –CROW (p.5/125); Tiny Animal: some justice done to the little Corvids through a RAW loophole. Non-Playable.
    –CALADRIUS (p.5/126); Diminutive Magical Beast: a bird with highly medicinal inclinations and properties; comes in white and, um, white. Non-Playable.
    –GRATSH (ibid.); Medium Magical Beast: a big, plump ground attack crow with many an invocation. Playable (6 RHD, LA +4).
    –CANICEPS (p.5/131); Medium Humanoid [Caniceps]: a dog's head, an ape's swingy swinging body and a big fat desire to clobber people with a club. Playable (no RHD, LA +1).
    –CALYDON (ibid.); Medium Humanoid [Calydon]: a boar has never been so boring before (in other words, a sleeping pill on legs). Playable (5 RHD, LA +1).
    –MARTIKHORAS (p.5/136); Huge Magical Beast [Evil, Extraplanar, Fire]: for when manticores are not big, bad and abominable enough (yes, it really is an abomination this time). Non-Playable.
    –ARIMASP (p.5/137); Medium Humanoid [Arimasp]: kind of like a human, but worse, with only one eye and a skillset that makes kleptomania look like a good thing to do with one's life. Playable (No RHD, LA +0).
    –OUROGRIFF (ibid.); Large Magical Beast: kind of like a griffon, but better, adapted to underground moping and with a skillset that makes kleptomania look like a bad thing to do around it. Non-Playable.
    –PERINDENT (p.5/138); Huge Plant: a shrub that likes birdies, really doesn't like dragons and could, in theory, walk and stuff. Non-Playable.
    –LIMNIC (p.5/143); Fine Elemental [Air, Swarm]: it lurks below; it smothers and it's everywhere; and nobody'll ever see it coming. Non-Playable.
    –ELIGA (p.5/144); Medium Aberration: it's a big snail with little arms; it's slow, it's slimy, but there's no stopping it. Playable (2 RHD, LA +0).
    –GHADARGA (ibid.); Large Aberration: it's a big, happy snailbug; one does not simply stand in its way, but stopping it doesn't help much either. Non-Playable.
    –GRIB (p.5/145); Medium Aberration [Earth]: a revolutionary idea, made manifest; makes people less manifest. Non-Playable (no, seriously).
    –RIFT GIANT (p.5/146); Huge Giant: it slithers and stretches and takes up little space. Playable (8 RHD, LA +4).
    –BROWNWATER GIANT (ibid.); Huge Giant: itlikes shallow water, and shallow water likes it back. Non-Playable.
    –SKOGSRO (p.5/147); Medium Plant: it looks human; it isn't human; one might want to get out of its forest or one won't – ever. Non-Playable.
    –BORING CONE (p.5/150); Small Ooze [Earth]: yes, yes, it's not a very skilled conversationalist either, but mostly it's called that because it drills and drills. Non-Playable.
    –MAGNETIS (ibid.); Large Elemental [Earth]: it's a soft one at core, but that doesn't mean inflaming it is a good idea. Non-Playable.
    –MOWING DEVIL (p.6/153); Medium Outsider [Evil, Extraplanar, Lawful]: for those that always wondered what the deal with crop circles even is. Non-Playable.
    –OSTRICH ARCHON (ibid.); Large Outsider [Archon, Extraplanar, Good, Lawful]: the shining knights of heaven, now with 50% more horse archers added to the mix. Also, they are BIRDIES. Non-Playable.
    –IRON MAGGOT (p.6/155); Huge Vermin: big, hard to harm, and smells funny; otherwise it's mostly harmless. Non-Playable.
    –BADRAGH (ibid.); Large Giant: it's green, it jumps and it's an Ogre; calling it a "frogre" is just mean, though. Playable (4 RHD, LA +2).
    –SABULON (p.6/160); Huge Elemental [Earth]: here come the sands, and the sands are gtumpy; setting it on fire doesn't work (again). Non-Playable.
    –KHALX (ibid.); Medium Elemental [Earth]: for those that like three arms worth of metal poisoning. Non-Playable.
    –SPEARMINT (p.6/161); Small Plant: stabbing things with a spear has never been cooler. Playable (2 RHD, LA +2).
    –QUIVERING PALM (ibid.); Huge Plant: it quivers, it palms, it explodes hearts; otherwise it's pretty chill. Non-Playable.
    –HRYZUUN (p.6/168); Large Elemental [Earth]: the elemental that doesn't appreciate the basis of your economy. Non-Playable.
    –PALYKANDOR (p.6/169); Huge Elemental [Earth]: not a novelty mood lamp; it appreciates fire, but no one else will appreciate that. Non-Playable.
    –SPIDER PLANT, ADULT (p.6/170); Medium Plant: it skitters about on all eights cursing goats. Non-Playable.
    –SPIDER PLANT, SPROUT (ibid.); Tiny Plant: the young of the above; may grow in time. Non-Playable (but available as a familiar).
    –FAIR IMAGO (ibid.); Huge Fey: the reason one should never tell a Nymph to just "grow up". Non-Playable.
    –GREEN ANT (p.6/175); Medium Elemental:anesthesia and riot control have never been so weird (also, it's green, but not even an ant). Non-Playable.
    –WASP ORCHID (ibid.); Tiny Plant: the crawling (compound) eye(s and a stinger) taketh flight; the rest will have to climb. Playable (2 RHD, LA +2).
    –OVERFINCH (p.6/180); Fine Magical Beast: there's no stopping these little birds! Mildly Playable (5 RHD, LA +2 (cohort)).
    –PHTHORIK (p.7/197); Large Elemental [Air]: good for one's teeth, bad for the rest of one's health. Non-Playable.
    –EDEN-GALAY (p.7/198); Large Elemental [Earth]: a flat worm made of metal; also makes a stylish hat. Non-Playable.
    –CREEPING HORSE (ibid.); Large Magical Beast: soft, fat, silent, and much more scared than thou. Non-Playable.
    –MONKURT (p.7/201); template: it's not a Zombie, and that's somehow not a good thing. Non-Playable.
    –UREDO (ibid.); Small Aberration [Aquatic]: a wet sack full of itchy stings; even Aboleths hate them. Non-Playable.
    –HALF-ORC (p.7/206); template: other half also Orc; LA +0.
    –TRUMPET CREEPER (ibid.); Gargantuan Plant: it's clingy and it pulls stuff apart. Non-Playable.
    –ONOCENTAUR (p.8/216); Large Monstrous Humanoid: it might not have four legs, but does it kick! Playable (2 RHD, LA +2).
    –SCARLET BEETLE (p.8/217); Small Vermin: antifreeze with legs; will try to eat Dragons. Non-Playable.
    –KURGASH (p.8/222); Large Elemental [Earth]: unfriendliness is alchemical; do not divine it either. Non-Playable.
    –DINOGIR (p.8/228); Huge Magical Beast [Incarnum]: the incarnum dinosaur with the noodle arms. Non-Playable.
    –PSEUSIPP (p.8/233); Large Animal: in non-Ancient not-Thrace, horse eats you. Non-Playable.
    –ZHAAK (ibid.); Large Aberration: it's not a Golem and it doesn't like Golems; also, it's a pilow that hits things. Non-Playable.
    –HIPPOTAUR (p.8/237); Large Animal: it's a horse; it's a bull; it's dumb; it makes people dumber. Non-Playable.
    –SACRED LIZARD (ibid.); Medium Magical Beast [Extraplanar]: don't shoot the messenger; it's a bad idea and might not even work. Non-Playable.
    –VIZEMUT (p.8/240); Medium Elemental [Earth]: the squarest of all rainbows. Non-Playable.
    –MURIYEB (ibid.); Medium Elemental [Water]: keeps calm and floats away. Non-Playable.
    –FALSE WIGHT (p.9/244); Medium Deathless: when a Wight is not a Wight, but kind of not a Ravid (and also somewhat dead). Non-Playable.
    –DVOROVOI (p.9/253); Small Fey: in the courtyard, it lurks; keep away from livestock; stays away from BIRDIES. Non-Playable.
    –CORNFLOWER WRAITH (ibid.); Medium Fey: siestas are now mandatory; no health benefits, though. Non-Playable.
    –CENTICORE (p.9/258); Large Magical Beast: like all good things in life, horns sometimes come with variable settings. Non-Playable.
    –AUTARGYR (p.9/261); Large Elemental [Earth]: conductive snobs; may heal people for science. Non-Playable.
    –URIAAS (p.9/264); Medium Monstrous Humanoid: they are BIRDIES and they walk on water. Playable (2 RHD, LA +1).
    –BULGING LUMP (p.9/270); Medium Construct: turns out, not having stats or being unable to move do not make up for being a bad idea of the Aboleths. Non-Playable (seriously, don't try).
    –SAPPA (ibid.); Large Aberration: talky man talk too much; another bad idea by the Aboleths. Non-Playable.
    –PIOUS GOBLIN (p. 10/276); Medium Vermin: not pious; not a Goblin; eats faces. Non-Playable.

    HIDDEN AMONG BHU'S CRITTERS

    (In order of appearance:)

    –LESSER NYMPHS (OREAD, NAPAIA, HYAD, LAMPAD) (II, p.45/1330); Medium Fey: they are among my first homebrew works; balanced against high elves, they are uniquely bland (each gets +2/-2 ability adjustments, an SLA or two, DR/ER 5, some skill bonuses and something extra like a swim speed or weapon proficiencies); I'm reluctant to disown them, never the less. Playable (no RHD, no LA).
    –PTENION (II, p.46/1351); Diminutive Magical Beast: also known as the essentially unkillable happy little green bird, the ptenion's, well, just that, and in various ways to boot; they also speak Druidic. Might be playable (I never really got around to making up my mind about that).
    –JONQUIL HULK (III, p.11/302); Large Aberration: like an umber hulk, but bright yellow, of a plushy texture and throwing unicorns at people (brought to you by Melf!). Non-Playable.

    ELSEWHERE ON THE FORUM/SYMMEKTA
    (In order of appearance:)

    –SPELK; Large Magical Beast: based on Fyraltari's excuse for a typo, this is an elk that casts spells and is, therefore, extremely powerful; it's also partly made of magic, so dispelling it is always an option. Playable (no RHD, LA +18).
    –OMNITAUR (don't look at me, I didn't name the damn thing); Large Aberration: concieved by the author of xkcd, this is an unholy amalgam of many, many critters and it inherits something (of generally dubious usefulness) from each parent species; comes with a special heritage feat called Vile Spawn of the Omnitaur (it's about as good as it sounds). Non-Playable.
    –MOUNTAIN GIANT; Colossal Giant [Earth]: the classic MM2 thing, made slightly less horrible and over-CRed. Non-Playable.
    –MOUNTAIN LOUSE (as above); Small Vermin: the grossest active/mobile defense system on the market, available for Gargantuan and Colossal end users. Non-Playable.
    –YELLOW PERIL (over at Tzardok's, p.3/90); Tiny Plant: Mind Rape (not that kind) running wild, all on its own. Non-Playable.
    –ENNTOR, WELL-SPRING OF OATHS (among kinem's Unique Fiends, p.2/50); Medium Outsider [Evil, Extraplanar, Lawful]: because Warlocks used to be the Devils' playthings. Non-Playable.
    –POINE THE BREATHLESS (ibid., p.2/51); Medium Outsider [Evil, Extraplanar]: because Erynies can't swim and politics is bad for one's health. Non-Playable.
    –SHAN SHAK (ibid., p.2/54); Medium Humanoid [Augmented, Chaotic, Evil, Human, Tanar'ri]: a mean and ugly Commoner who's also somehow a Demon. Non-Playable.

    CLASSES

    BASE CLASSES

    –The HIEROMONK: essentially a prepared divine half-caster who's also not unlike the Monk (minus the wuxia flavour); my only class with largely favourable reviews.
    –The SOOTHSAYER: a fixed list Divination-specialist for NPCs who don't want to be good at much else.
    –The CUTTHROAT: the (very) poor man's rogue; an NPC class.
    –The IMPOSTER: a conjuror of cheap tricks with mostly harmless invocations; also an NPC class.
    –The RUFFIAN: a thuggish barbarian wannabe; an NPC class with a d10 hit die.
    –The GRACED: the psionic commoner; somewhat poorly received.

    VARIANT CLASSES AND ACFS

    –The HORSE TOTEM BARBARIAN (p.1/1): run, Forest, run – the barbarian variant.
    –The DRAGON TOTEM BARBARIAN (ibid.): a way to be scary, thick-skinned and good at seeing things not seen.
    –The BEAR TOTEM BARBARIAN (p.1/6): the barbarian with the bear hug (and assorted grappling exploits); it doesn't come with Toughness as a bonus feat.
    –The SERPENT TOTEM BARBARIAN (p.1/7): swift as a snake and good with poisons.
    –The PACTMAKER WARLOCK: a more Lawful warlock with CON-based stuff.

    PRESTIGE CLASSES

    –The VIGENT: a Constitution-based magic user, drawing on a pool of "virtual hp" to create so called pulsions, magical effects largely based on the vampire special abilities in Sims 4 (yeah, I know); attempts to salvage it made it really clunky, but not much better overall.
    –The PROVOCATOR: an Evil bard/marshal lookalike (with no spells); its skillcheck-based abilities can make nearby people become better at being mean to others; beyond being distasteful, it doesn't even really work.
    –The ASPISTES: this 5-level PrC makes warrior types (wait for it!) capable of/kind of good at fighting with a spear(like weapon) while having a shield (any kind of shield) equipped, but that's basically it.
    –The SEXTON: 4 levels of ringing bells, messing up folks who should have stayed dead, keeping the weather nice and the party safe.
    –The INSURGENT: with torches and pitchforks, they rise (also known as "the peasants are revolting").
    –The TRUE DWARF: the longest beard, the most livers, the finest forge; an attempt to make Dwarf Paragon have a reason to, like, exist.


    –QUICKSEED (p.1/1–2); no love for magic? Tired of fatigue? Or losing hit points in the worst possible moments? Look no further! (This family of products might induce daze or Wisdom loss. Consult your local herbalist before use.)
    –THORN CHERRY (p.1/2); no more sickness! No more nausea! (Do not consume directly off the tree! You've been fine print warned!)
    –HOGSCROWN (p.1/10); the best source of hogsweat balm (now 85% less disgusting than it sounds!), a good, cool friend for a bad, hot day. (This is not a sunscreen. Do not use as a sunscreen. May provoke allergic reactions.)
    –LOWLAND SLINGNUT (p.1/11); for those who don't like to be poisoned and stay poisoned! (Now also helps with being eaten!) (Do not use while engaged in strenuous activity, such as driving, operating heavy machinery or combat encounters.)
    Last edited by Metastachydium; 2024-04-22 at 02:27 PM. Reason: Long time, no updates.