Quote Originally Posted by Kythia View Post
A rules question, apologies if this is covered - I did look but couldn't see it anywhere.

If you create a General or a Spy and nominate them as your heir, do they keep their assigned Military/Espionage value when they ascend to the throne (because that's the skills they already have) or do you reroll (perhaps becuase their skills were rather more specialised and it's a broader set that's needed to actually oversee a nation's efforts in that direction)
They do not keep their assigned Military/Espionage value, they reroll as normal, though since it would be almost required to be nondynastic, you could of course choose to place whatever they roll highest in their respective values.

Quote Originally Posted by Lumaeus View Post
Would +1 faith on ruler turnover be a valid tier 1 tech?
Not just like that: That's effectively +1 to all Faith rolls until/unless your ruler is Faith 10; and as a tech, anyone can use it, which can really warp the intended pacing of the game as regards special actions in particular, particularly with the way non-dynastic inheritance works this game.

Some potential options that might work better:
- Dynastic inheritance bonuses are adjusted for Faith: Your new ruler receives a +1 bonus to Faith if their parent had a Faith score of X or higher, a +2 bonus to Faith if their parent had a Faith score of Y or higher, or a +3 bonus to Faith if their parent had a Faith score of Z or higher.
[X, Y, Z] might equal [3, 6, 9], [4, 8, 10], or some other combination the rest of the GM team finds suitable.

- Rulers [?who inherit nondynastically?] gain a +1 bonus to Faith if their predecessor had a Faith score of N or higher.
This could potentially be extended to all rulers if N is high enough, but if it was just nondynastic rulers, it could easily be as low as 6 or even 4.

All of this assumes a basis for the technology which makes sense to the GM team, of course - remember than even tier 1 technologies still require either another technology or a resource as a pre-requisite. Since you don't have any resources, I assume you'd want a technology as a pre-requisite, but at present you only have Graduated Symbiosis. For my part, I can't really see a clear path for such a technology (though I can see a path to certain _similar_ ones), especially since of course I'm certain you'd want it to be logically applicable to the somewhat different physiology of the rulers of the Riftlings Many.