Originally Posted by
Psyren
It doesn't have to be the case you describe of the LR classes tyrannically grinding the group to a halt if they still have resources and the SR classes don't. The party can simply be in a situation where time is of the essence and a short rest is difficult to justify. An hour is a long time to stop and do nothing if, say, you're breaking out of (or into) a prison, or chasing down a kidnap victim as the trail grows cold, or trying to interrupt a critical ritual. But if you spend your 8 hours of active time resolving that situation then long-resting afterward is usually reasonable.
So again, what I want isn't to nuke short rests from orbit entirely. Rather, what I want is to modify classes so that short rests are a nice-to-have for everyone, rather than the current design where they are a critical necessity for some classes and irrelevant for others.