While I see why that's an issue, just having rooms to barricade go a long way. If the module goes out of its way to spell out that the only wandering monster available doesn't approach that room, and gives no time pressure....
Forge of Fury's glitterhame level is awkward.
Yeah, that does seem to be where we differ. If that's the direction they go, it could be okay, but only if they are very careful to give resource restoration at SR as well as LR. I have seen a lot of moving things to LR with more uses, but not much that is getting smaller restorations as SRs.
My experience has been the opposite: the trouble is in justifying only taking that short rest for reasons that make sense IC when LR lets you nova the next fight, too.
I knew there was something. Yeah, things like that being more prevalent.
Adventuring is rarely that busy, and is often self-paced on a more-than-during-immediate-combat level. I have yet to see a module that creates so much time pressure that a SR is unfeasible if you clear a section of the dueon that comprises maybe three encounters at most. At MOST. Often, you can secure a locale with just one encounter.
Granted, some additional thought has to go into it. Concentration goes a ways towards limiting this, but between being over-applied and other issues, that's not enough by itself. But thus is the kind of thing a good DMG would discuss alongside the possibility of changing length of short rests.