Yes, but again a Minotaur is a Tier 4 race at LA 0, and at best a low Tier 4 with LA+2. This complaint is akin to sating that Warblade is better than Fighter.
True? Yes. But that's a problem with the Minotuar (and Fighter) being weak, not the Tier 3 Warblade being 'unbalanced'. Again, a Minotaur is a CR4 Encounter while the Tarresque is CR6, meaning that one Tarresque should be equivalent to two Minotaurs, including the doubled action economy. By the numbers, it's just not a good comparison.
While this is funny, most Level 6 Monks can an outrun a Horse, and can easily pace the Terrasque above. I wouldn't worry about Monk breaking anything anytime soon, though!
If you read the conversation I linked above, they do balance it around what the Race would be good at, so I wouldn't be looking down on that group too much. A Minotuar at 6HD, LA2 is weaker than Dungeoncrasher Fighter 8 at Charging, which IS the one thing it is supposed to do well. When a Race is being outshined by a Tier 5 class, maybe it's not balanced correctly?
No offense taken, I'm happy for the review! I think we just play at different levels if a Minotaur, Fighter, and Barbarian are what you are balancing against. These are all Tier 4-5 (good at one thing, and generally outshined at even that) and I am aiming for Tier 3, building from a Monk(5)/Totemist(3) with some Templates attached.
Hey Friend!! May we walk the path of many dead games together, in the hopes of finding some that live.
Fixed! Still had the DEX of the PC she was downgraded from in there, thank you!
You're right, we can just drop the INAtts to streamline as-is. IUS is from the Monk level, and makes her more "human", so I like having that in there as a flavorful oddity. I could just take the "Unarmed Strike" block from Monk instead?
Added Diehard as the missing level feat, since that's always fun with Regeneration.
We did ignore the type requirement on Dungeonbred in order to "nerf" her down to Medium size, to make her more Human-like. Adding that template moves her from Large to Medium, losing 4 Strength, 2 Natural Armor, 10' Reach, and the Size bonus on her grapples/trips/etc. She gains +2 Dex, Endurance, and +2 vs Poison/Disease (overwritten by Immunity) and Low Maintenance for half food/water. All-in-all an LA0 downgrade that fits with the flavor of a mage-grown controllable Tarresque race.
It's easy to take off, but it would make her stronger: +4 Str, -2 Dex, +0 Con, +2 Natural Armor, 10' Reach and +4 Size bonuses to Grapple/Trip/Intimidate/etc. Remove Low Maintenance and Endurance[B].
As we've all brought up Trolls as a benchmark, lets do look at it then! There's a multi-page discussion on the Playground about the balance of Trolls here, discussing them being a Tier 4 melee bruiser belonging at LA +0.
CR5 means a Tarresque is worth about 1.5 Trolls vs a PCs, which seems accurate enough to me. CR6 Means a "Very Difficult" challenge for four Level 6 PCs, which seems appropriate here. Take a party that can kill a Troll, then give them each 1 level and 16,000 gold and have them kill a Terrasque.
CR Calculation # NPC with 5 Class Levels 5 NPC without WBL -1 or -2 WereScorpion +2 (+1 by RLA) Half-Minotaur +1 Total 5, 6, or 7
CR 5 == 1 Troll, which is too low.
CR 6 == 1.5 Trolls, which feels right to me. Average value of the above calculation.
CR 7 == 2 Trolls, which is probably overboard with the Action economy difference. But Maybe?
CR 8 == 3 Trolls, with triple the action economy and 15x the Regeneration.
CR 9 == 4 Trolls.
Now, on ECL this sounds like a build challenge!
Lets go for a ... Troll Totemist 2. As a PC you can pick your own Feats, Flaws and Traits, so we'll pick the same Flaws and Traits as Above (Quick, Aggressive)
Level 1: Tireless, Fearless, Martial Study(Wolf Fang)
Level 3: Power Attack
Level 6: Leap Attack
Shape Pauldrons of Health and Shedu Crown, Totem Bind the Landshark Boots with 2 Essentia.
40' Speed, Immune to Disease, Sickening, Nausea, Fatigue, Exhaustion, Fear, Pushback.
Move + Attack: Four +2 Claws (1d6+9), and Two Rends(2d6+12) for a total of 8d6+60 Dmg.
Wolf Fang Strike: Two +2 Claws (1d6+9) and Rend(2d6+12) for a total of 4d6+30 Dmg.
And that's before any Pounce + Leap Attack bonuses for going Pogo-Troll with a +19 Jump (plus any Jump ranks). If that's off the table, then spend the two feats doing any of a number of other things. Gain Fire Resistance, or DR, swift action movement, or faster movement.
So, an ECL8 Troll Totemist would outdamage the Tarresque and outheal the Tarresque, while maneuvering around the battlefield and "pouncing" with a 10' reach, with 7/9 Immunities. It does end up just being a beatstick + tank, but that's Tier 4 for you!
That's an interesting thought, but it's a lot easier to balance these for actual use rather than try to find ways that WotC wouldmuck it upmake it unusable. I'd assume the idea would be to print these as balanced options, not intentionally unbalanced in the hopes that everyone Homebrews your Homebrew into balance on their own?
Otherwise we could slap an LA +5 on here to make this race a terrible ECL 11 option, with a disclaimer that it's idiotic and should *actually* be RLA +2 ?