Originally Posted by
TyGuy
For clarification, I found those run club rules and copy/paste them for simplicity. I see them as more guidelines or inspiration for myself.
I think I would like to try keeping the adventure length down to 1-4 sessions. Our one-shots usually take us 1.5 four hour sessions.
I'm struggling to articulate why, but I really like the idea of making sure everyone DMs before the next round. I don't think keeping to a strict rotation lineup is necessary. Life happens and shuffling would be expected. But there's a certain reciprocity if everyone has to take their turn. I also don't see any issue with people sticking to their comfort level. Maybe one person just does a session of 1 hr of real content fluffed with antics. And another asks if they can take an extended 7 session deep dive.
For my table I don't see too much issue with the "non-DMs" running something ridiculous or light. We've been playing together for over 2 years and there's no illusions of each other's style and involvement. Plus if we did run spelljammer, the setting is ripe for lighthearted shenanigans.
I think as contrived as it may be, each PC has to sit out for the session while the owner DMs. Perhaps creating such a plot device should be a topic for session 0.