[size=12pt]A HERD OF WILDEBEESTS THUNDERS ACROSS THE PLAINS OF THE SERENGETI[/size]
5th Level Transmutation
Casting Time: 1 Action
Range: 120 ft.
Components: V, S
Duration: Concentration, up to 1 Hour
Any sound your target makes is amplified so loudly that it can be heard for miles. If he fails a Charisma Saving Throw, he fails all Dexterity (Stealth) Checks for the Duration of the spell. Best cast in dungeons that have lots of wandering monsters attracted by sound. Listen rolls made within 30 ft. of the target have Disadvantage on all Wisdom (Perception Checks) to hear anything but him. Anyone adjacent to the target is Deafened until they move away.

[size=12pt]BUG BOMB[/size]
4th Level Evocation
Casting Time: 1 Action
Range: 120 ft.
Components: V, S
Duration: Instantaneous
You unleash a cloud of toxic white gas, causing everything in a 30 ft. radius centered on a point in range to make a Constitution Save. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 Poison damage and be Poisoned for 1 Minute.


[size=12pt]CATACLYSM[/size]
9th Level Transmutation
Casting Time: 10 Minutes
Range: 1 Mile
Components: V, S
Duration: 1 Week
Cataclysm takes 10 minutes to cast, and another 10 minutes to take effect. Weather within 8 miles of you changes to a preset condition. For the duration of the spell the precipitation is stage 4, temperature is stage 4, and winds are stage 2 (see Control Weather spell). Ostensibly this has no immediate effect, but very soon it causes massive flooding. You can dismiss this spell at anytime before the duration ends.


[size=12pt]CATALEPSY[/size]
6th Level Transmutation
Casting Time: 1 Action
Range: 120 ft.
Components: V, S, M (iron rod)
Duration: Concentration, up to 1 Minute
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. The victim goes rigid and cannot move, and can be posed to hold any position.


[size=12pt]CATAMOUNT[/size]
7th Level Conjuration
Casting Time: 10 Minutes
Range: 30 ft.
Components: V, S
Duration: Instantaneous
This is identical to Find Greater Steed, except it summons a pair of Swamplight Lynxes to serve as mounts/pack animals.


[size=12pt]CATAPLEXY[/size]
5th Level Conjuration
Casting Time: 1 Action
Range: 60 ft.
Components: V, S
Duration: Concentration, up to 1 Minute
The victim becomes extremely weak and his speech and vision are impaired. Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be Stunned for the duration, and fall Prone. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.


[size=12pt]CATAPULT[/size]
4th Level Transmutation
Casting Time: 1 Action
Range: Touch
Components: V, S
Duration: Instantaneous
Your target is flung 60 feet into the air if he fails a Dexterity Save, and takes subsequent falling damage when it comes back down, ending it's turn prone. If it encounters an object on the way up it takes an additional 1d6 damage.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the target travels an additional +10 feet for each slot level above 4th.