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Thread: power creep in starting ability scores

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    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Nov 2016

    Default Re: power creep in starting ability scores

    Quote Originally Posted by JNAProductions View Post
    This is what I do. I used to have issues with the older version.

    See, it used to be "Pick six numbers, 3-18", and people kept CRIPPLING themselves! But now with the 8 minimum, I haven't had people trying for 3 Wisdom PCs. :P
    >_O As an optimizer...the fact that people are choosing 3 for their ability scores hurts me...My optimizing ways are also why this would not work for me. XD Why not just put 18 into your primary stats, 17 into secondary for your racial bonus, and at least a 14 to 15 everywhere else for Resilient. Personally, I go for 27 Point Buy, 32 if I want powerful PCs.
    Last edited by sithlordnergal; 2022-08-09 at 03:59 PM.
    Never let the fluff of a class define the personality of a character. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane

    Fun Fact: A monk in armor loses Martial Arts, Unarmored Defense, and Unarmored Movement, but keep all of their other abilities, including subclass features, and Stunning Strike works with melee weapon attacks. Make a Monk in Fullplate with a Greatsword >=D