Quote Originally Posted by Duff View Post
If the party has no flight, don't give them flight without checking with the next GM that flight won't wreck their planned adventure.
Alternately, if flight would wreck your planned adventure, up your skills to where you do not write adventures that are so easily wrecked? Rotating the GM is a really good training tool to write less fragile adventures, if you don’t child-proof things for the GM, IME.