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2022-08-14, 12:36 AM (ISO 8601)
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#67
Re: What are your favorite silly interactions of rules?
While not a given interaction, but merely as a possibility..
The artificer gains the Spell-Storing Item at level 11. You can imbue it with any 1st or 2nd level spell that takes one action. The item can be either a spell casting focus or a simple/martial weapon.
I've had artificers
- Put cure wounds on guns (artificers get firearms) so you can shoot someone to health
- Put Disguise Self on a club so they would "beat someone with the ugly stick."
- Put Catapult on a javelin and use IT as the projectile
- Continual Flame on a long sword to trick people into believing you had a Flame Tongue
- And only by rule of cool; Rope Trick on a whip. Then literally "whip" the air to cast the spell