View Single Post

Thread: Orc/Goblinoid Resources

  1. - Top - End - #665
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Orc/Goblinoid Resources

    KROLLI (Red Steel)



    "Only the strong should survive."

    Krolli are 7'-8' tall Lizardfolk with large wings and surprisingly light but strong frames.

    KROLLI RACIAL TRAITS
    · +6 Str, +4 Dex, +4 Con, -4 Cha
    · Size Class: Large (Tall). -1 Size Penalty to Armor Class and Attack Rolls. -4 Size Penalty to Hide Checks. +4 Size Bonus to Bull Rush, Grapple, Overrun, and Trip Checks. Lifting and Carrying Limits are Double those of a Medium character. Space is 10 ft., Reach is 10 ft..
    · Type: Monstrous Humanoid, giving them 60 ft. Darkvision
    · Base land speed 25 ft.
    · Base flight speed 50 ft. (Good)
    · +8 Natural AC Bonus
    · Limited Flight (Ex): Flight is hard on the Krolli, and if they have lost at least 50% of their hit points cannot do it (nor may they Fly under Heavy Encumbrance). While flying they must make a DC 15 Fortitude Save once per Minute while carrying Light or Medium Encumbrance, or once every 5 Minutes if unencumbered. If the Save is successful, their next Save DC increases by +1 until they fail or stop flying (this is cumulative). If they fail, they must stop flying until they have rested an hour.
    · Flying Rake (Ex): When making a Full Attack while flying the Krolli gain two Secondary Claw Attacks doing 1d10 plus half Str Bonus).
    · A Krolli has 3 Racial Hit Dice, giving it the following: 3d8 Hit Points, +3 Base Attack Bonus, +1 Fort Save, +3 Ref Save, +3 Will Save, and (2 + Int modifier) skill points per level (with times 4 skill points for the first level). Class skills are Climb, Intimidate, Listen, Spot, Survival, and Swim. It also gets 2 Feats.
    · Krolli have a Primary Claw attack doing 1d8 plus Strength Bonus, and a Secondary Bite Attack doing 1d6 plus 1/2 Str Bonus. They get 1 Bite and 2 Claws with a Full Attack.
    · A Krolli has a +4 racial bonus on Listen and Spot Checks.
    · Automatic Languages: Lizardfolk. Bonus Languages: Any nearby race.
    · Level Adjustment: +3
    · Favored Class: Fighter

    STARTING AGE
    Adulthood: 10
    Barbarian, Rogue, Sorcerer: +1d4
    Bard, Fighter, Paladin, Ranger: +1d6
    Cleric, Druid, Monk, Wizard: +2d6

    AGING EFFECTS
    Middle Age: 60
    Old: 90
    Venerable: 125
    Maximum Age: +5d20 Years

    HEIGHT AND WEIGHT
    Base Height: 7'3"
    Height Modifier: +2d12"
    Base Weight: 130 lbs.
    Weight Modifier: x (2d6) lbs.

    KROLLI CHARACTERS
    While LA/Racial HD kills off any thoughts you may have of being a caster, you will make a pretty decent flying warrior. Despite this, a plurality of your population become Clerics.
    Adventuring Race: Krolli venture forth as traders and mercenaries to earn the wealth they covet so much. While not many of their race go on adventures those that do often mention money as the reason. In fact, members of your race are primarily adventurers.
    Character Development: You're slow on the land so develop your aerial fighting abilities, and work on extending your flight time.
    Character Names: Krolli use Lizardfolk names.

    ROLEPLAYING A KROLLI
    You're kind of hard to like. Others find you greedy, contemptuous, and aloof. However they are willing to pay you well to fight on their behalf, and that's what matters most.
    Personality: Might makes right, and if you don't have enough might, you'll accrue wealth until you do. You'd be great robber baron capitalists if you could stand to associate with the other races for any length of time.
    Behaviors: Krolli are loners, living only in small cliques, and never associating much outside them. They don't feel comfortable in large groups, especially among other humanoids.
    Language: Krolli speak Lizardfolk and Common.

    KROLLI SOCIETY
    The Krolli are social darwinists, believing that only the strong survive, and going so far as to letting their children die if they can't escape their eggs on their own without help (Krolli eggs are very tough). Evil Krolli are known to be slavers.
    Alignment : Krolli are almost as variable as human beings, and have no real specific leanings in their alignment.
    Lands : Krolli live in aeries in hills or mountains in an area known as The Arm of the Immortals.
    Settlements : Krolli are a sparse race, and have not spread from their homeland (at least not as far as settling anyway).
    Beliefs : Most Krolli worship Ka the Preserver.
    Relations: Krolli prefer to avoid other races, but they do enjoy wealth and are willing to trade for it, particularly with the humans. The tribes among them who are slave owners are a minority, but their activities soil the reputation of all Krolli.

    KROLLI ADVENTURES
    · Something has been poaching your peoples eggs. You need to put a stop to it before your people are wiped out.
    · The humans your people trade with are late. Scouts have found them dead at the base of the mountain, and you need to find out why before you are blamed.
    · A strange humanoid unlike anything you have ever seen has turned up at the aerie, claiming to be an Immortal who will lead your people to their true destiny, You are skeptical, but whatever he is, he has immense power. You'll need to go find help for this one.



    Krolli Racial Feats

    Powerful Build
    Flying requires serious muscles.
    Prerequisites: Krolli, Str 15+
    Benefits: The physical stature of Krolli lets them function in many ways as if they were one size category larger.

    Whenever a Krolli is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Krolli is treated as one size larger if doing so is advantageous to him.

    A Krolli is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Krolli can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.


    Initiate of Ka
    Ka the Preserver has accepted you as a member of his clergy.
    Prerequisites: Ka as a Patron, Lawful Alignment, Cleric Level 1st
    Benefits: Any weapons you wield (including natural) are considered Lawful-aligned for overcoming DR. Add the following to your Cleric spell list:

    1st Alarm
    2nd Mechanus Mind
    3rd Earthen Grace
    4th Lesser Globe of Invulnerability
    5th Aiming at the Target
    6th Globe of Invulnerability
    7th Antimagic Ray
    8th Finding the Center


    Flyby Spell
    You're good at casting on the move.
    Prerequisites: Krolli, Flyby Attack
    Benefits: When casting a spell as part of a Flyby attack, the Save DC of your spell increases by +1. This stacks with Feats like Spell Focus.


    Improved Flyby spell
    You prefer to cast spells on the wing.
    Prerequisites: Krolli, Flyby Spell
    Benefits: When casting a spell as part of a Flyby attack, the Save DC of your spell increases by an additional +1. This stacks with Feats like Spell Focus.


    Improved Flight
    You can fly further than most of your people.
    Prerequisites: Krolli, Powerful Build, Level 6+
    Benefits: You do not lose your ability to fly when your hit points dip below half. They do not need to make a save to avoid needing to rest if unencumbered, and only every 10 minutes with Light or Medium Encumbrance.



    Krolli Racial Substitution Levels

    Fighter
    Level 1: When choosing your Fighter Bonus you may instead choose any Feat that has a Fly speed as a prerequisite, or any Feat that requires a Feat with a Fly speed as a prerequisite.

    Cleric
    Level 1: Krolli Clerics revere Ka (Alignment LG, Favored Weapon Longsword, Domains are Animal, Creation, Knowledge, Protection, Scalykind. They also spontaneously cast domain spells instead of Cure or Inflict.
    Last edited by Bhu; 2022-09-05 at 06:06 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here