Dire Stingray
Huge Animal (Aquatic)
Hit Dice: 12d8+72 (126 hp)
Initiative: +2
Speed: Swim 50 ft. (10 squares)
Armor Class: 18 (-2 Size, +2 Dex, +8 Natural), touch 10, flat-footed 16
Base Attack/Grapple: +8/+23
Attack: Tail Lash +17 melee (1d8+11 plus poison)
Full Attack: Tail Lash +17 melee (1d8+11 plus poison)
Space/Reach: 15 ft./10 ft.
Special Attacks: Poison Sting
Special Qualities: Low Light Vision, Blindsense 30 ft.
Saves: Fort +14, Ref +12, Will +6
Abilities: Str 32, Dex 14, Con 22, Int 2, Wis 14, Cha 2
Skills: Hide -2 (+2 underwater), Listen +6, Search +3, Spot +6, Swim +19
Feats: Ability Focus (Poison), Alertness, Blind-Fight, Combat Reflexes, Lightning Reflexes
Environment: Warm Aquatic
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always Neutral
Advancement: 13-19 HD (Huge), 20-24 HD (Gargantuan)
Level Adjustment: ---
"What fool through a perfectly good tent in the river?"
"Abner! Abner that ain't no tent! Abner!!"
Dire Stingrays are unusually large stingrays that are much of concern to any tribes dependent on the jungle rivers they occupy.
Poison Sting (Ex): The sting in a Dire Stingrays tail is far more deadly than it's smaller cousins. Injury, DC 24 Fort Save (Save DC is Constitution based), Initial Damage is 2d4 Constitution and Secondary Damage is Paralysis for 2d4 rounds. Probably not a good thing since you'll be in the water.
Blindsense (Ex): While underwater the Dire Stingray can sense any creature within 30 ft.
Skills: Dire Stingrays have a +8 Racial Bonus on all Swim Checks, and can Always Take 10 on a Swim Check. Due to being largely the same color as the muddy river waters they live in, Dire Stingrays gain a +4 Racial Bonus to Hide Checks underwater.
Combat: Dire Stingrays attack pretty much the way regular Stingrays do, by charging and lashing with their tail. Well okay usually regular Stingrays are more subtle or likely to swim away, but these suckers are huge.
Giant Stingrays
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom, we continue with Farmer John's obsession with venom."
Badly Damaging To Shellfish Beds
"I can see these being dangerous, but saboteurs?"
"They are a shrimpery's worst nightmare"
"Does that make up for the immense danger in raising them?"
"Mostly."
Surprisingly Stealthy
"That doesn't sound encouraging."
"Clearly, sir, you have never randomly been under assault by packs of heavily armed drifters."