Blood Hunter: Order of the Gourmand

Bloodhunter orders are almost unerringly dedicated to the use of ancient and dark arts to hunt down the unspeakable horrors that lurk in the shadows of the night. Gourmands are not that. Gourmands focus instead on hunting down rare ingredients for their cooking, hunting down dinosaurs, magical beasts, aberrations, and other potentially delicious beats to cook. They also travel the world looking for exotic and unique seasonings or other ingredients that place them in harms way. Gourmands learned the power of hemocraft for one simple reason, they believe that something can't be truly good unless you're willing to put your blood, sweat, and tears into it.

Exotic Cuisine
When you join this order at 3rd level you gain proficiency in Cook's Utensils if you didn't have it already. If you already had proficiency in Cook's Utensils then you instead add double your proficiency bonus to checks using Cook's Utensils. You can determine if something is safe to eat at a glace, this does not reveal if a normally safe to eat substance such as food or whine has been intentionally poisoned or altered.

Additionally, during a short rest you can choose to cook food if you have the appropriate ingredients and utensils required to make a meal, this food feeds a number of creatures up to twice your proficiency bonus. You can still participate in a short rest while doing this. Any creature that eats this food at the end of a short rest gains temporary hit points equal to two rolls of your hemocraft die.

Cooking Companion
From 3rd level you gain the ability to summon a spirit companion bound to you by the power of hemocraft. This spirit takes the role of a adventuring companions, bound in duty to help you on your quest for the greatest food in the known and unknown world. This companion uses the accompanying statblock but has a wide array of possible appearances. It typically takes the form of a truffle pig or hunting dog when manifested but can take the form of nearly any creature you are familiar with.

The spirit is friendly to you and your companions and obeys all of your orders loyally. If it dies it's body vanishes in a puff of smoke smelling vaguely of barbeque. You can summon the spirit to you as an action, restoring all of it's hit points and reviving it if it had died. Once you summon the spirit this way it you cannot do so again until you finish a short or long rest. When you summon the spirit you can choose it's appearance as well as if it appears as a small or medium creature.

In combat the spirit avoids danger unless given a specific order. The spirit will follow verbal orders but will not take the attack action unless you use a bonus action to direct it to do so. Whenever you use your Crimson Rite class feature you can have the benefits of the feature apply to the spirit's bite attack as well.

Spirit Companion
Small or Medium Beast
Armor Class: 14 + PB
Hit Points: 5 + five times your Blood Hunter level (The spirit has a number of hit die, d10s, equal to your Blood Hunter level)
Speed: 30 ft
STR: 16 DEX: 12 CON: 15 INT: 8 WIS: 16 CHA: 18
Saving Throws: Dex 1 + PB, Con 2 + PB
Damage Immunities: Fire, Acid
Senses: Sent, Passive Perception 13 + PB
Skills: Survival 3 + PB
Actions: Bite Melee Weapon Attack +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

Blood Forager
From 7th level whenever you use your bonus action to target a creature with a blood curse you can command your Spirit Companion to move up to its speed and attack the creature you targeted as part of the same bonus action. Once per turn when you or your Spirit Companion deal damage to a creature afflicted by one of your blood curses you can have both of you gain temporary hit points equal to a roll of your hemocraft die.

High on the Hog
From 11th level whenever you summon your Spirit Companion you can choose to have it be small, medium, or large size. Additionally your Spirit Companion deals 2d6 + PB damage.

Improved Forager
From 15th level you gain the ability to heal yourself and your companion more readily. Once per turn when you or your Spirit Companion deal damage to a creature afflicted with one of your blood curses you both recover hit points equal to one roll of your hemocraft die.

Prized Spirit
From 18th level whenever you summon your spirit you can choose to have it appear as a small, medium, large, or huge sized creature. It's bite attack now deals 4d6 + PB damage. If your Spirit Companion dies it now leaves behind a quantity of well prepared meats that can feed up to 8 creatures before vanishing.