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Thread: Subclass Contest XXXII: Food and Foodies

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    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2013

    Default Re: Subclass Contest XXXII: Food and Foodies

    Harvest Domain
    Gods of the Harvest are found in nearly all the major pantheons of the multiverse, and include Chauntea on Faerun, Arawai of Eberron or Berei of Oerth. While the domain holds dominion over plants and animals, these are distinct from gods of nature: gods of the harvest domain are typically aligned with order and civilization and in many ways a harvest god and a nature god find themselves in opposition. Agricultural deities approve of crops in neat rows, livestock docile and obedient, and any organisms not useful to this system are changed or removed. Harvest deities are also among those most likely to be worshiped by the working classes, those who till and toil. While a cleric of the law might easily hail from aristocratic circles, and a cleric of the forge might be a middle-classed artisan, a cleric of the harvest will often come from more humble beginnings.

    Harvest Domain Spells
    Cleric Level
    Spells
    1st Animal Friendship, Goodberry
    3rd Locate Animals or Plants, Summon Beast*
    5th Create Food and Water, Plant Growth
    7th Herbicide**, Repel Vermin**
    9th Awaken, Tree Stride
    *This spell can be found in Xanathar's Guide to Everything
    *These spells can be found later in this document


    Swords from Ploughshares
    At first level you gain proficiency with large farm tools when used as improvised weapons. This includes pitchforks, hoes, scythes, shovels and other two-handed implements of a similar size used to till the earth and harvest crops. For you, these weapons deal 1d10 slashing, bludgeoning, or piercing damage (as appropriate for the tool in question) and have the reach and two-handed properties. In addition, you can use wisdom in place of strength for the attack and damage rolls with these weapons.

    You gain one such farm tool of your choosing when you select this domain. They are commonly available, and usually cost around 2gp and weigh around 5 pounds.


    Fat and Happy
    Also starting at first level, Whenever a friendly creature within 30 feet of you would recover more hitpoints than allowed by their hitpoint maximum, that creature gains a number of temporary hitpoints equal to the amount of excess hitpoints. If a creature already has temporary hitpoints, increase those temporary hitpoints by that amount instead, up to a maximum number of temporary hitpoints equal to your cleric level plus your wisdom modifier.


    Channel Divinity: Cornucopia
    Starting at second level, you can use your channel divinity to increase the speed of a harvest. As an action, you scatter seeds to the earth, and within 60 seconds those seeds sprout, grow to full size, and bear crops. You can fill a 10-foot square of earth with small crops (such as carrots, onions or cereal grains) in this way, or grow one large fruit or nut tree. Either way, you can create 1gp worth of produce.

    Alternatively, you can touch one friendly beast as an action, and if that type of beast can normally produce eggs or milk, after 60 seconds that beast produces 1gp worth of eggs or milk.

    Food created by this feature is of the highest possible quality, and each use produces enough food to feed 12 small or medium creatures a nourishing, if simple, meal. Alternatively, it can provide fine ingredients for preparing food, such as with cook's utensils and/or the chef feat. Creatures who eat this food during a short rest recover the maximum number of hitpoints from any hit dice spent during that short rest, and from any bonus dice added to that healing. Creatures who eat this food during a long rest may recover all of their expended hit dice.


    Nutrition Boost
    Starting at 6th level, whenever a creature consumes food created by you, that creature can remove one disease, poison effect, or level of exhaustion affecting them.


    Divine Strike
    At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. The extra damage is the same type dealt by the weapon. When you reach 14th level, the extra damage increases to 2d8.

    In addition, farm implements you wield count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.


    Harvest's Bounty
    At 17th level and beyond, the bounty of the harvest fills you and your companions with divine vigor and wellness. At the end of a long rest, any creature that has eaten food created by you during that long rest can select one attribute: strength, constitution, dexterity, intelligence, wisdom, or charisma. That attribute increases by +2 until the end of that creature's next long rest. This ability can increase a creature's attribute score above their maximum, but not above 30. No creature can benefit from this ability more than once during a single 24-hour period.


    New Spells
    The following spells are available to clerics of the Harvest Domain and to other spellcasters as listed in their descriptions.

    Spoiler: Herbicide
    Show
    Herbicide
    4th level Evocation (Ritual)

    Casting Time: 1 action
    Range: 90 feet
    Components: V S M (salt, vinegar)
    Duration: Instantaneous
    Classes: Artificer, Sorcerer, Wizard

    You cover an area in a cloud of targeted poison, killing plants of types you specify within 30 feet of a point you choose in range. You can describe the plants chosen by species, genus, appearance or however else you choose, but this spell will only effect plants and plant creatures.

    Non-creature plants in the target area immediately wither and die. Affected trees which are large or larger leave behind their dead trunks, but smaller plants turn to dust and vanish entirely. Plant creatures in the target area take 9d6 poison damage if they pass a constitution saving throw, or half as much damage on a failed save.

    At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the effect increases by 30 feet and the damage dealt increases by 1d6 for each slot level above 4th.
    Spoiler: Repel Vermin
    Show
    Repel Vermin
    4th level Abjuration (Ritual)

    Casting Time: 1 action
    Range: Self (10 foot radius)
    Components: V S M (pungent herbs)
    Duration: 1 Hour
    Classes: Druid, Ranger

    You protect a circular area with a 10 foot radius from unwanted beasts, the types of which you specify when you cast the spell, typically insects, rodents, and birds which might spread disease, damage crops, or consume food stores. You can describe the creatures chosen by species, genus, general behaviors or however else you choose, but this spell will only effect beasts. Creatures with a CR of 0 automatically fail their saves against this spell's effects.

    The spell has the following effects on a creature matching your description:
    • If it starts its turn within the affected area, it must pass a wisdom save or be compelled to leave the area by the fastest possible means.
    • If it attempts to to enter the affected area willingly it must pass a wisdom save, or it cannot enter the area nor attempt to do so again until the start of its next turn.
    • If it ends its turn inside the affected area, it takes 2d6 psychic damage.


    At Higher Levels:
    • When you cast this spell using a spell slot of 5th or 6th level, the duration increases to 24 hours, and the CR of creatures which automatically fail the save increases to 1/8 or lower.
    • When you cast this spell using a spell slot of 7th or 8th level, the duration increases to 30 days, and the CR of creatures which automatically fail the save increases to 1/4 or lower.
    • When you cast this spell using a spell slot of 9th level, the duration increases to a year and a day, and the CR of creatures which automatically fail the save increases to 1/2 or lower.

    Last edited by Damon_Tor; 2022-09-10 at 10:54 AM.