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Thread: Subclass Contest XXXII: Food and Foodies

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    Default Re: Subclass Contest XXXII: Food and Foodies

    Cleric: Cooking Domain

    Clerics of the cooking domain see eating and feeding others as more than just a need to keep the body and mind going, it is a religious experience. Most cooking domain clerics despise the Goodberry spell and goodberries in general. Sure they sustain the body, but where is the soul in the food, where is the creativity, where is the enjoyment? A real body needs real food to truly thrive.

    Cooking Domain Spells:
    Cleric Level
    Spell
    1st
    Detect poison and disease, Purify food and drink
    3rd
    Locate Animals and Plants, Protection from Poison
    5th
    Catnap, Create food and water
    7th
    Aura of Purity, Locate Creature
    9th
    Creation, Commune with Nature


    Cooking Magic
    You are an expert in cooking, you believe many problems can be solved through the proper application and creation of food. As such, at level 1, you gain proficiency and expertise in Cook’s Tools. Additionally you learn the Prestidigitation and Create Bonfire cantrips, these count as cleric cantrips for you and do not count against your total cantrips known..


    Divine Snack
    Additionally at level 1, You learn the ability to imbue the divine protection of the gods into the food you prepare. At the end of a long rest you prepare up to your proficiency modifier in quick meals. Anyone can spend an action to consume these quick meals. Once consumed, for the next minute, the creature is immune to fear, gains advantage on any charm saves, and gains an additional 1d4 on any saves.

    Once a meal has been consumed, they are unable to do so again until they complete a short rest.


    Channel Divinity: Charming Cuisine
    Starting at 2nd level, you can use your Channel Divinity to enchant food. As an action, you can present your holy symbol over a meal. Within the next 10 minutes, any creature that consumes that food must make a wisdom saving throw. If it fails the saving throw, it is charmed by you for the next 10 minutes or until you or your companions do anything harmful to it. The charmed creature is friendly to you.


    Channel Divinity: Frightening Fare
    Additionally at 2nd level, you can use your Channel Divinity to enchant food. As an action, you can present your holy symbol over a meal. Within the next 10 minutes, any creature that consumes that food must make a wisdom saving throw. If it fails the saving throw, it is frightened of you for the next 10 minutes. If, at the end of a creatures turn, it cannot see you it re-attempts the saving throw, ending the effect on success.


    Channel Divinity: Hearty Meal
    At 6th level, you can use your Channel Divinity to bolster your allies. As an action, you can present your holy symbol over a meal. Any creature consuming that meal in the next 10 minutes gains increases their current and maximum hit points by 1d4 + your cleric level. This increase lasts until the start of your next longer or short rest.


    Summon Hearth
    Additionally at level 6, at the start of a long or short rest, you gain the ability to summon a hearth, cookstove, and cooking materials. This allows you to cook food for yourself and allies. At the end of your rest, the summoned items disappear.


    Potent Spellcasting
    Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.


    Nourishing Sustenance
    When a creature consumes one of your divine snacks they get additional bonuses. The effects of the ability last for 10 minutes instead of 1 per the first level ability. Additionally, you are warded from death as per the Death Ward spell. This does not require concentration.
    Last edited by nickl_2000; 2022-08-22 at 12:56 PM.
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