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Thread: Subclass Contest XXXII: Food and Foodies

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    Bugbear in the Playground
    Join Date
    Apr 2011
    Location
    Minnesota
    Gender
    Male

    Default Re: Subclass Contest XXXII: Food and Foodies

    Path of the Cannibal

    A lizardfolk-only barbarian subclass.

    Most of the subclass features enhance or otherwise interact with lizardfolk racial features. Those features are spoilered here for convenience:
    Spoiler: Lizardfolk features
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    Ability Score Increase. Your Constitution score increase by 2, and your Wisdom score increases by 1.
    Age. Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
    Size. Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.
    Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
    Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
    Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
    Hold Breath. You can hold your breath for up to 15 minutes at a time.
    Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
    Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
    Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
    Languages. You can speak, read, and write Common and Draconic.

    Barbarians seem to be members of more "advanced" races who returned to their savage roots. Lizardfolk never left those roots, but the fury of the barbarian does not seem to lend itself well to their cold-blooded, reptilian mindset. Some lizardfolk warriors, however, embrace the feral hunger of their kind in a way that even normal barbarians would find terrifying. They have taken the Path of the Cannibal.

    Iron Scales
    Beginning at third level when you select this subclass, your dietary habits make you even tougher. You can calculate your armor class according to your natural armor racial feature, your unarmored defense feature, or as 13 + your constitution modifier from this feature, with the option to use a shield as well.

    Savage Hunger
    Also at third level, when you use your Hungry Jaws racial ability, you add your barbarian level to the number of temporary hitpoints you gain. You add double your rage damage to bite attacks when raging.

    Macabre Artisan
    Begining at sixth level, you add humanoid to the list of creatures you can use to fashion items from your cunning artisan racial feature, and add spears, pikes, greatclubs, and 1d4 arrows to the items you can craft from corpses. Additionally, if you use a weapon fashioned from parts of a creature on another creature of that same species, it gains a +1 bonus to attack and damage rolls, unless that creature is immune to fear. Likewise, a shield grants an additional +1 AC against attack rolls by creatures of the type it was crafted from, unless that creature is immune to fear. You can also gather a week's rations from a medium sized humanoid, or three day's rations from a small humanoid. The bonuses from this feature do not work for creatures other than you and are not magical but do overcome damage resistance or immunity as if they were magic, and do not stack with magical bonuses.

    Flesh Seeker
    Also at sixth level, you have advantage on Survival and Investigation checks to track a creature if you've eaten members of its species before, and on Nature and History checks to recall facts about them. This feature includes creatures struck by your Hungry Jaws feature.

    Bottomless Gullet
    Beginning at tenth level, if you make a meal out of a humanoid of medium size or larger, or two humanoids of small size, you can gain the benefits of a long rest on a short rest. This consumes all the available flesh, so you cannot also harvest rations from them, but you can still fashion a shield or weapons from them. Once you have used this feature, you must take an actual long rest before you can use it again.

    Feeding Frenzy
    Beginning at 14th level, whenever you use your action to attack during a rage, you may use your bite attack as a bonus action, and also as part of the bonus action to enter a rage. When you enter a rage, you regain a use of Hungry Jaws.

    Master Macabre Artisan
    Also at 14th level, the bonus from Macabre Artisan increases to +2, and you can incorporate two corpses into the creation of an item so that it can gain the bonus from Macabre Artisan against two different species.
    Last edited by sengmeng; 2022-09-17 at 09:25 AM.