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Thread: Subclass Contest XXXII: Food and Foodies

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    Dwarf in the Playground
     
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    Default Re: Subclass Contest XXXII: Food and Foodies

    Fighter: Drinker of Life

    Necrotic Strike

    Beginning at level 3, you can channel your necrotic energy into your weapon attacks. When you make a weapon attack, you may choose to deal necrotic damage, to use your constitution modifier for the attack and damage rolls, or both.


    Draining Strike

    Also beginning at level 3, you can drain the energy out of enemies, those affected by the fear that pervades you most of all. At the end of your turn, you may choose to regain hit points equal to half of the necrotic damage you dealt this turn. You may use this a number of times equal to your proficiency bonus, and you regain all uses on a long rest. When you take the attack action, with all attacks targeting any frightened creature, you may use draining strike once without expending a use of it. You must wait one minute until you can do this again.


    Dementor's Fear

    Beginning at level 7, you can channel your dread energy to cause fear in your prey. As a bonus action, you may release a focused dart of fear at a creature you have hit with a weapon attack this turn. That creature must succeed on a DC 8 + your Con mod + your proficiency bonus Wisdom saving throw or be frightened of you for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on a success. You can use this ability a number of times equal to half your proficiency bonus, and you regain all uses on a short or long rest.


    Blood Frenzy

    Also starting at level 7, your lust for blood brings you closer to the death of your weakened prey. When you take the attack action, and all the attacks you make are at advantage or against a frightened creature, you may forgo all of the advantage to make an additional attack as part of that action. You needn't forgo anything to gain this benefit on a frightened creature.


    Rebuke of Blood

    At level 10, you are able to buffer yourself immediately. As a reaction, when you take damage that is not radiant damage, you may expend a number of hit dice up to your constitution modifier, roll them, and add your constitution modifier x your proficiency bonus. You gain this many temporary hit points, which block any incoming damage. You may use this ability once, and you must finish a short or long rest before you may do it again. Any creature that damages you while you have these temporary hit points takes damage equal to the half the damage they have dealt.


    Death Throes

    At level 10, your death brings disaster for any who harm you. When you die, you explode in a burst of dreadful energy. Each creature within 30 ft. of you must make a DC your Con + 8 + your proficiency bonus saving throw, taking your Con x your level necrotic damage on a failed save, or half as much damage on a successful one.


    Survival of the Fittest

    At level 15, you never go down. When you fall to zero hit points, you may expend a hit dice to instead fall to one hit point.

    Paralyzing Fear

    Starting at 15th level, your dementor's fear paralyzes the frightened feature, as their fear stops them doing anything but trying to resist the terror.

    Dementor's Touch

    Starting at level 18, you may touch a creature to inflict a dread wound on it's mind. As an action, you may make a melee attack against one creature within 5 ft of you. The attack roll automatically succeeds if the target is incapacitated. If the attack hits, you gain temporary hit points equal to half your Con score (rounded down) x your proficiency bonus, and the creature takes that much psychic damage. You can't use this feature again until you finish a long rest, unless you expend 3 uses of Draining strike to do so again

    Somebody call an ambulance, but not for me! (A working title)

    Beginning at 18th level, you stop aging, in addition, you cannot die, but simply remain unconscious for 30 days when you would die, regaining all hit points and returning to life at the end of this period at any age you wish, appearing as you did at that age. No means short of a wish spell can prevent this, and a wish spell merely sends you, with all of your class levels and features, to the outer plane of your choice, appearing in a random location on that plane.
    Last edited by Psyche; 2022-09-18 at 08:22 AM.