Dire Kangaroo
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 Size, +3 Dex, +4 Natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+10
Attack: Paw +9 melee (1d8+6)
Full Attack: 2 Paws +9 melee (1d8+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved Grab, Spring Kick
Special Qualities: Low Light Vision, Short Term Speed, Scent
Saves: Fort +7, Ref +7, Will +2
Abilities: Str 22, Dex 16, Con 16, Int 2, Wis 12, Cha 10
Skills: Jump +14, Listen +5, Spot +5
Feats: Improved Bull Rush, Power Attack
Environment: Warm Plains
Organization: Solitary, Pair, Troop (5-12)
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement: 6-10 HD (Large)
Level Adjustment: ---

"You hired us ta fight mice? Bert we can't fight mice. The other adventurers will make fun of us. Wtf man?"

"No no, I said they look like mice. Kind of. But not really."

"We're fightin' some horrifyin' abomination of nature agin aren't we?"

Dire Kangaroos are mischievous roos about 13 foot tall that like to grapple and box the humanoid races for sport. They're kinda mean. But the locals say they taste pretty good. Of course the locals may be biased because the roos beat the crap out of them on a daily basis.

Improved Grab (Ex): If a Dire Kangaroo hits with it's Paw attack, it can immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it does it's Paw damage each round as it continues to wail on it's grappled victim.

Spring Kick (Ex): As a Full Attack Action the kangaroo jumps up and slams both back claws into it's opponents mid section. It does 4d6+6 damage.

Short Term Speed (Ex): Once per hour, a Kangaroo can move ten times its normal speed (500 feet) for a number of rounds equal to it's Constitution modifier.

Skills: Dire Kangaroos have a +8 Racial Bonus to Jump Checks.

Combat: Dire Kangaroos open with a charge if the opponent isn't close, and immediately close to begin grappling if they are.



Giant Kangaroo
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be...Oh hell, not these things."

Surprisingly Aggressive
"Bad experience with Kangaroos, Harlan?"

"In his defense, they can be creepy."

"Look at that one. Look at how it's just setting there. Looming."

"Yeah, that's normal for him. We think he's a serial killer."

Few Natural Predators

"And you keep him around?"

"Jim, he punched a Dragon once."

"And he's still alive?"