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Thread: Critters III! Now also in 5e!

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    Titan in the Playground
     
    Bhu's Avatar

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    Mar 2008
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    Default Re: Critters III! Now also in 5e!

    Dire Platypus
    Medium Animal
    Hit Dice: 2d8+2 (11 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares), Swim 30 ft.
    Armor Class: 15 (+2 Dex, +3 Natural), touch 12, flat-footed 13
    Base Attack/Grapple: +1/+2
    Attack: Spur +3 melee (1d6+1 plus poison)
    Full Attack: 2 Spurs +3 melee (1d6+1 plus poison)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Poison
    Special Qualities: Low Light Vision, Hold Breath, Blindsense 30 ft.
    Saves: Fort +4, Ref +5, Will +1
    Abilities: Str 13, Dex 15, Con 13, Int 2, Wis 12, Cha 10
    Skills: Escape Artist +6, Listen +2, Search +2, Spot +2, Swim +10
    Feats: Blind-Fighting, Ability Focus (Poison)(B), Weapon Finesse (B)
    Environment: Warm Aquatic
    Organization: Solitary, Pair, or Group (3-5)
    Challenge Rating: 1
    Treasure: None
    Alignment: Always Neutral
    Advancement: 3-4 HD (Medium)
    Level Adjustment: ---

    "Abner...the ducks here got fur..."

    "Thems not ducks, thems Beavers."

    "Beavers ain't got bills Abner..."

    Dire Platypi are (almost) harmless water dwelling critters that simply wish to be left in peace. And if they aren't, their venom will soon ensure that others DO leave them (perhaps not necessarily in peace). Do not try to pet the fluffehs in the water childrens...

    Poison (Ex): Injury, DC 14 Fortitude Save (Save DC is Constitution based), Initial damage is Paralysis for 1d4 minutes, Secondary damage is a -4 Penalty to all rolls for 24 hours, and a -2 to all Fortitude Saves for 1d6 days.

    Hold Breath (Ex): The Dire Platypus can hold it's breath for (8x Con modifier) rounds before it risks drowning.

    Blindsense (Ex): Dire Platypi can sense anything within 30 ft. as long as they are underwater.

    Skills: Dire Platypi get a +8 Racial Bonus to Swim Checks, and may always take 10 on a Swim check. They may take the Run Action while swimming in a straight line. They also gain a +4 Racial Bonus to Escape Artist and Search Checks.

    Combat: Dire Platypi usually swat their opponents with their spurs and hope the venom takes effect. If it doesn't they may repeat a round or two before fleeing. Considering it's effects, opponents had really better hope they make that Fort Save.



    Giant Platypus
    "Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be looking at the Gawds sense of humor."

    Aw, It's So Cute!
    "Oh Jebus, I remember these."

    "Bad experience Jim?"

    "The first time Jim met a regular Platypus no one told me about the spurs."

    "Oh, ouch. I hope you had a good cleric."

    Clerics Can't Help

    "They kept trying to find spells to soothe pain. For some reason no one thought of poison."

    "That's how you tell your cleric is a rookie."
    Last edited by Bhu; 2022-08-21 at 05:52 PM.
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