Wombat
Small Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 30 ft. (3 squares), Burrow 5 ft.
Armor Class: 15 (+1 Size, +3 Dex, +1 Natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-3
Attack: Claw +4 melee (1d3+1)
Full Attack: 2 Claws +4 melee (1d3+1) and 1 bite -1 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Tunnel Fighting
Special Qualities: Low-light Vision, Speed Burst, Armored Butt
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 12, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +7, Listen +6, Move Silently +3, Search -3, Spot +2, Survival +2
Feats: Weapon Finesse
Environment: Warm Plains and Forest
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: 2 HD (Small)
Level Adjustment: ---

Wombats are adorable little Australian critters that are deceptively strong for their size.

Tunnel Fighting: The Wombat's penalties for fighting in restricted spaces (see Underdark page 112) are lowered by an additional -2.

Speed Burst: If scared, or it wishes to leave, once per hour the Wombat may move up to ten times it's base Land Speed for 1 full round as long as it takes the Run action.

Armored Butt: Wombats have thick smooth hide on their behinds to prevent predators from pulling them from burrows, giving them DR 3/- against opponents they are unaware of.

Skills: Wombats gain a +4 Racial Bonus on Listen Checks.

Combat: Normally shy and retiring, Wombats can be utterly vicious if cornered or scared.




Dire Wombat
Large Animal
Hit Dice: 8d8+40 (76 hp)
Initiative: +5
Speed: 50 ft. (5 squares), Burrow 10 ft.
Armor Class: 16 (-1 Size, +1 Dex, +6 Natural), touch <#>, flat-footed <#>
Base Attack/Grapple: +6/+17
Attack: Claw +12 melee (1d6+7)
Full Attack: 2 Claws +12 melee (1d6+7) and 1 Bite +10 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Tunnel Fighting
Special Qualities: Low-light Vision, Speed Burst, Armored Butt
Saves: Fort +11, Ref +7, Will +3
Abilities: Str 25, Dex 13, Con 20, Int 2, Wis 12, Cha 6
Skills: Hide +1, Listen +6, Move Silently +3, Search -2, Spot +3, Survival +4
Feats: Dodge, Improved Initiative, Multiattack
Environment: Warm Plains and Forest
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: 9-12 HD (Large), 13-24 HD (Huge)
Level Adjustment: ---

Most Wombats are pet sized, despite not making very good pets. Dire Wombats are rhinoceros sized. They're also a tad more persnickety and less easily intimidated.

Tunnel Fighting: The Wombat's penalties for fighting in restricted spaces (see Underdark page 112) are lowered by an additional -2.

Speed Burst: If scared, or it wishes to leave, once per hour the Wombat may move up to ten times it's base Land Speed for 1 full round as long as it takes the Run action.

Armored Butt: Wombats have thick smooth hide on their behinds to prevent predators from pulling them from burrows, giving them DR 6/- against opponents they are unaware of.

Skills: Wombats gain a +4 Racial Bonus on Listen Checks.

Combat: Dire Wombats will run for brief periods of time to convince opponents they are fleeing. Then the little fluffy jerks circle back around and charge you from behind.




Giant Wombats
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom Jim and I will be fangirling over Wombats "

Adorable, But Temperamental
"I love these things, but you probably shouldn't have made them giant"

"On that we agree. They are spectacularly stubborn."

"And adorable!"

"They're pretty popular."

They Poop Cubes

"How do you keep them here?"

"We have stone floors under the dirt. Somehow they still get out. We found one in the Aviary last week."

"The Aviary?"