1. - Top - End - #64
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: Heroism, Traffic In Violence, Inherent Assumptions, And Getting Players On Board

    Well it's not all combat, but the general assumption is that there will be at least a moderate amount of combat. While not impossible to run a non-combat campaign in D&D, it wouldn't be the system I'd choose*, and players would have to build their characters with that in mind, because many options and even entire classes will be near useless in such a scenario.

    So the question of who the PCs are fighting and why (and whether the "why" is a good reason) is going to be applicable in 99% of campaigns.

    * Exception: A campaign that's about fully utilizing magic on a large scale - building the Tippyverse or something like it - could be interesting, not involve any combat, and yet be particularly suited to D&D. You'd need to figure out how you're handling unbounded loops and such though.
    Last edited by icefractal; 2022-08-23 at 02:58 AM.