Approaching demented suns, rise to become what once was the universal third, absolute.
Quote Originally Posted by Naught
Disclaimer. The entry contains revised extracts and quotations from a real psychiatric case and a reference to it.
Spoiler: Naught
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The Confusing Naught Chasm.
Was born on Muddle Street, in grocery store No. 22. A well-known economist, by vocation am a librarian. Among the people am a farmer. In the store am a salesperson. In the economy, so to speak, am necessary. This is, so to speak, a system of 120 units.
Draw pictures of the Thillonrian Peninsula and get te-le-pa-thie. And the accountant works on a different line - on the line of libraries. Because there will be no air, there will be an academician! Well, here you can draw a picture of the Thillonrian Peninsula. You can become an air ace. You can become an air planet. And you will be sure that this planet will be accepted according to the textbook. This means that one planet will benefit physics.
The value torn off in the area of ​​diplomacy gives its fluctuations to all diplomacy. And Thrommel of Furyondy gives fluctuations only to his family.
A matchstick in the library works. He goes to the newsannals and lights a large sheet in the newsannals. And in the library, a small sheet kindles. Its fire will be developed much more easily than a strong manual. A strong manual will be more weighty than a grocery store on Muddle Street. And on Muddle Street there will be a split manual. Then the manual will pass through Muddle Street, through grocery store No. 22, and be replaced there according to the formula of economic unity. Here in store 22, it can split, the economy: into economists, into dispatchers, into sellers, into the culture of trade ... So the whole economy will move in this direction.
And the library will move towards 120 units, which will stack the item on the item. 120 units is the subject of physics. An everburning torch burns from 120 bricks, because the structure, so to speak, her is similar to a brick.
Thrommel of Furyondy works at the Free City Arena. Thrommel of Furyondy works at home. That's real diplomacy! Open diplomacy is the same. Well, we take a major image, insert it into the Thillonrian Peninsula, wind up black bread there all the time ... So, will Thrommel, or what, grow up? Thrommel of Furyondy, perhaps, will grow out of this?

CE Allip Spontaneous Domain Casting Champion Cleric 12/Doomdreamer 5



Spoiler: Stats table
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Abilities Initial Race/Template 8th, 12th, 16th, 20th Inherent Total
STR 8 - -
DEX 12 2 14
CON 10 - -
INT 14 14
WIS 15 4 5 19 (24)
CHA 13 8 5 21 (26)


Spoiler: Build table
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HD CR Class Base Attack Bonus Fort Save Reflex Save Will Save Insanity Score Skills Feats Class Features
1st - Undead 1 0 0 0 2 - 24: {+4 CC} Concentration: 2; {+4} Hide: 4; {+4} Intimidate: 4; {+4 CC} Knowledge (arcana): 2; {+4 CC} Knowledge (religion): 2; {+4} Spot: 4; Ghostly Grasp
2nd - Undead 2 1 0 0 3 - 6: Concentration: 2; {+1} Hide: 5; {+1} Intimidate: 5; {+1 CC} Knowledge (arcana): 2.5; {+1 CC} Knowledge (religion): 2.5; {+1} Listen: 1; {+1} Spot: 5;
3rd - Undead 3 1 1 1 3 - 6: Concentration: 2; {+1} Hide: 6; {+1} Intimidate: 6; {+1 CC} Knowledge (arcana): 3; {+1 CC} Knowledge (religion): 3; {+1} Listen: 2; {+1} Spot: 6; Blind-Fight
4th 3rd Undead 4 2 1 1 4 - 6: Concentration: 2; {+1} Hide: 7; {+1} Intimidate: 7; Knowledge (arcana): 3; Knowledge (religion): 3; {+4} Listen: 6; Spot: 6; Babble, madness, Wisdom drain, darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
5th 4th Spontaneous Domain Casting (Force) Champion Cleric 1 2 3 1 6 0 4: Concentration: 2; Hide: 7; Intimidate: 7; {+2} Knowledge (arcana): 5; {+2} Knowledge (religion): 5; Listen: 6; Spot: 6; Domains (Force, Madness), smite good 1/day
6th 5th Champion Cleric 2 2 4 1 7 1 4: Concentration: 2; Hide: 7; Intimidate: 7; {+2} Knowledge (arcana): 7; {+2} Knowledge (religion): 7; Listen: 6; Spot: 6; Spell Focus (Necromancy)
7th 6th Champion Cleric 3 3 4 2 7 1 4: Concentration: 2; Hide: 7; Intimidate: 7; {+2} Knowledge (arcana): 9; {+2} Knowledge (religion): 9; Listen: 6; Spot: 6; Aura of courage
8th 7th Doomdreamer 1 4 4 2 9 4 4: {+4} Concentration: 6; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; Spot: 6; Secret (Deeper madness)
9th 8th Doomdreamer 2 4 4 2 10 4 4: {+4} Concentration: 10; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; Spot: 6; Martial Study (Action Before Thought) Dark lore
10th 9th Doomdreamer 3 5 5 3 10 5 4: {+3} Concentration: 13; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+1} Spellcraft: 1; Spot: 6; Secret (Paying fealty to death), chill soul
11th 10th Doomdreamer 4 6 5 3 11 5 4: {+1} Concentration: 14; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+3} Spellcraft: 4; Spot: 6; Maddening howl
12th 11th Doomdreamer 5 7 5 3 11 6 4: {+1} Concentration: 15; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+3} Spellcraft: 7; Spot: 6; Necrotic Reserve Secret (Unholy pact), dark communion
13th 12th Champion Cleric 4 7 6 3 12 6 4: {+1} Concentration: 16; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+3} Spellcraft: 10; Spot: 6;
14th 13th Champion Cleric 5 8 6 3 12 7 4: {+1} Concentration: 17; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+3} Spellcraft: 13; Spot: 6; Smite good 2/day
15th 14th Champion Cleric 6 8 7 4 13 7 4: {+1} Concentration: 18; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+3} Spellcraft: 16; Spot: 6; Invisible Needle
16th 15th Champion Cleric 7 9 7 4 13 8 4: {+1} Concentration: 19; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+3} Spellcraft: 19; Spot: 6;
17th 16th Champion Cleric 8 10 8 4 14 8 4: {+1} Concentration: 20; Hide: 7; Intimidate: 7; Knowledge (arcana): 9; Knowledge (religion): 9; Listen: 6; {+1} Spellcraft: 20; Spot: 6; {+2} Swift Concentration;
18th 17th Champion Cleric 9 11 8 5 14 9 4: {+1} Concentration: 21; Hide: 7; Intimidate: 7; {+1} Knowledge (arcana): 10; {+1} Knowledge (religion): 10; Listen: 6; {+1} Spellcraft: 21; Spot: 6; Swift Concentration; Sudden Extend
19th 18th Champion Cleric 10 11 9 5 15 9 4: {+1} Concentration: 22; Hide: 7; Intimidate: 7; {+1} Knowledge (arcana): 11; {+1} Knowledge (religion): 11; Listen: 6; {+1} Spellcraft: 22; Spot: 6; Swift Concentration; Smite good 3/day
20th 19th Champion Cleric 11 12 9 5 15 10 4: {+1} Concentration: 23; Hide: 7; Intimidate: 7; {+1} Knowledge (arcana): 12; {+1} Knowledge (religion): 12; Listen: 6; {+1} Spellcraft: 23; Spot: 6; Swift Concentration;
21th 20th Champion Cleric 12 13 10 6 16 10 4: {+1} Concentration: 24; Hide: 7; Intimidate: 7; {+1} Knowledge (arcana): 13; {+1} Knowledge (religion): 13; Listen: 6; {+1} Spellcraft: 24; Spot: 6; Swift Concentration; Extra Domain Spell (Annihilation)


Spoiler: Spells table
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ECL Class Wis+Insanity score 0th 1st* 2nd* 3rd* 4th* 5th* 6th* 7th* 8th* 9th*
5th Cleric 1 15 3 1+1+1
6th Cleric 2 16 4 2+1+1
7th Cleric 3 16 4 2+1+1 1+1+1
8th Cleric 4 20 5 3+1+1 2+1+1
9th Cleric 5 20 5 3+1+2 2+1+1 1+1+1
10th Cleric 6 21 6 3+1+2 3+1+1 2+1+1
11th Cleric 7 21 6 4+1+2 3+1+1 2+1+1 1+1+1
12th Cleric 8 22 6 4+1+2 3+1+2 3+1+1 2+1+1
13th Cleric 9 23 6 4+1+2 4+1+2 3+1+1 2+1+1 1+1+1
14th Cleric 10 24 6 4+1+2 4+1+2 3+1+2 3+1+1 2+1+1
15th Cleric 11 24 6 5+1+2 4+1+2 4+1+2 3+1+1 2+1+1 1+1+1
16th Cleric 12 25 6 5+1+2 4+1+2 4+1+2 3+1+1 3+1+1 2+1+1
17th Cleric 13 26 6 5+1+2 5+1+2 4+1+2 4+1+2 3+1+1 2+1+1 1+1+1
18th Cleric 14 27 6 5+1+2 5+1+2 4+1+2 4+1+2 3+1+1 3+1+1 2+1+1
19th Cleric 15 27 6 5+1+2 5+1+2 5+1+2 4+1+2 4+1+1 3+1+1 2+1+1 1+1+1
20th Cleric 16 29 6 5+1+3 5+1+2 5+1+2 4+1+2 4+1+2 3+1+1 3+1+1 2+1+1
21th Cleric 17 29 6 5+1+3 5+1+2 5+1+2 5+1+2 4+1+2 4+1+1 3+1+1 2+1+1 1+2+1
21th+Inherent Cleric 17 34 6 5+1+3 5+1+3 5+1+3 5+1+3 4+1+2 4+1+2 3+1+2 2+1+2 1+2+1
21th+Inherent+Enchantment** Cleric 17 38 6 5+1+4 5+1+4 5+1+3 5+1+3 4+1+3 4+1+3 3+1+2 2+1+2 1+2+2
*- Base+Domain+High Wisdom.
**- Assuming +4 to Wisdom.

Typical memorized spells (for ECL 21 without bonuses to Wisdom score):
0th: Slash Tongue*5 and Detect Magic.
1st: Spell Flower, Slow Consumption*2, Inflict Light Wounds*5 and Mage Armor (D).
2nd: Divine Interdiction, Boneblast*3, Death Knell, Protection from Positive Energy*2 and Magic Missile (D).
3rd: Shriveling*4, Flesh Ripper*3 and Blast of Force (D).
4th: Inflict Critical Wounds*3, Life Ward, Negative Energy Aura, Stop Heart*2 and Otiluke’s Resilient Sphere (D) or Inflict Critical Wounds (D) if Destruction domain substitutes for Madness.
5th: Slay Living*4, Heartclutch*2 and Wall of Force (D) or Inflict Light Wounds, Mass (D) if Destruction domain substitutes for Madness.
6th: Harm*3, Dispel Magic, Greater*2, Zealot Pact (active) and Phantasmal Killer (D) or Harm (D) if Destruction domain substitutes for Madness.
7th: Consumptive Field, Greater, Ravenous Darkness, Destruction*2, Insanity (D) or Disintegration (D) if Destruction domain substitutes for Madness.
8th: Heat Drain, Bodak’s Glare*2 and Tharizdun’s Maddening Scream (D) or Disintegration (D) if Destruction domain substitutes for Madness; maybe Planar Ally, Greater instead of Heat Drain.
9th: Implosion*2, Annihilation (D) and Weird (D) or Implosion (D) if Destruction domain substitutes for Madness.
All spells are from PHB, Spell Compendium and Book of Vile Darkness, other than Ravenous Darkness and Substitute Domain from Complete Champion.


Spoiler: Highdarks
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Spoiler: CR 4
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It is slightly more than nothing. Former alive. Former dead. Insane now. But something... something breaks through the confused fibers of thought. Touch of the Master and his Dark Helix. Under insane lies Absolute Truth. It gives Force and Understanding. Too few! Needs more!

Naught now is almost ordinary allip, but... Before he killed himself in the name of his god Tharizdun, Naught was a cleric. And now he is starting to become cleric again. Step by step. One mad vision after another. Only few spells now - mainly Mage Armor and Inflict Light Wounds. Primary weapon is incorporeal touch from the floor. Thanks Blind-Fight for decreased miss chance.


Spoiler: CR 11
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It became vastly more than nothing. Memories. Outbursts. Madness. Rites. Dark spiral. Hidden is closer now! Should do what did before. Destroying is the reward. Chained God will break free! Soon...

Naught's memory, however distorted, returns to him and with memory recovers his power. Three levels of cleric and five levels of doomdreamer, now. Spells up to 4th level, including Planar Ally, Lesser which is free from payment thanks to Unholy pact Secret. 6HD outsider isn't something mind-blowing, but still very good. For example, Mayrezhi from Fiend Folio gives unlimited Animate Dead. Other offensive and defensive spells as stated above (except the number of). Plus, I need to mention Substitute Domain spell. While Tharizdun's domains are not all great, switching between Madness and Destruction can be useful. Necrotic Reserve and Martial Study give Naught
some flexibility in defending.


Spoiler: CR 20
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End is here. And I hear. Idol not idle! Chains are torn! New turn! Dire dyer dye died! Come and look! Master isn't locked!

More deep, more powerful, more insane. That's the way. Naught worked it almost completely, from ordinary allip to madness controller of the sphere of annihilation. Almost true sphere. But equally destructive. With Sudden Extend and Invisible Needle it lasts up to 36 rounds. And up to twice 18 rounds after with Spontaneous Domain Casting.
Invisible Needle, on the other hand, is an almost infinite source of [Force] damage - 9d4/round.
Unholy pact in conjunction with Greater Planar Ally opens a huge field for abuse. Only free Wishes from Glabrezu are worth what. Yes, Naught needs a mortal humanoid for this, but he is Doomdreamer, hierarch of the church. It's possible for him found any colleague.


Spoiler: Some notes
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Smite good. There are two options. 1) Extra damage is Wisdom damage. It's a great variant. 2) Extra damage is negative energy damage. Well, still not so bad. It's free anyway.
Aura of courage. Why do you want it? Naught is undead and already immune to fear (and all mind affecting). Well, it's part of undead traits. There are several ways to suppress it. But the Aura of courage is always with Naught.


Spoiler: Sources table
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Type Name Book Page
Monster Allip MM 10
Class Cleric PHB 30
Prestige Class Doomdreamer Return To The Temple Of Elemental Evil 162
Class variant Spontaneous Domain Casting PHBII 37
Class variant Champion Cleric UA 58
Feat Ghostly Grasp LM 27
Feat Blind-Fight PHB 89
Feat Spell Focus PHB 100
Feat Martial Study ToB 31
Feat Necrotic Reserve LM 28
Feat Invisible Needle CM 44
Feat Sudden Extend CArc 83
Feat Extra Domain Spell MinH 26
Special Rule Insanity Score Return To The Temple Of Elemental Evil 161
Domain Madness Return To The Temple Of Elemental Evil 161
Domain Force Return To The Temple Of Elemental Evil 162
Maneuver Action Before Thought ToB 62
Skill Trick Swift Concentration CS 90
The Confusing Naught Chasm Based on Example of schizophasia Great Medical Encyclopedia (1962) Wikipedia link (in Russian)
The Mesmerizing Absolute Truth Based on The Mystery of grocery store Number 22 - Decipher Schizophasya by Marina Liguzova Проза.ру Link (in Russian)


The Mesmerizing Absolute Truth.
I was born in the gross world of material forms. I was forced to identify myself with the transient imprints left on me by my environment. My past existence is a constant reaction to external sensory stimuli, although my calling is to know the root causes of being. It cannot be otherwise - such are the rules of the universe.
When I got in touch with the invisible basis of all that exists, existence rewarded me. Existence became guided not by the petty reactive rules of the material world, as before, but by Knowledge. I comprehended that the surrounding space itself, emptiness, is the bearer of knowledge, a teacher, a mentor. Having known the basis of the world, elusive for the senses, I established a connection with the entire surrounding space, I began to understand that I am the world. I gained confidence that my existence does not carry random, erroneous elements - I am in complete harmony with the Universe. Another awakened one who has merged with the Universe, by his existence alone, proves the greatness of the Universal chaos of evolution.
Vibrations; exuded by such an awakened one, have a positive effect on others - if he is involved in social relations. But while the consciousness is sleeping, it is able to act automatically only in the narrow world of habitual relationships that limit it, support its sleep.
The one who has Knowledge becomes a source of light. Knowledge has a destructive effect on the ego. The illusory nature of both collective and individual concepts is revealed - our usual ideas about the world and about the system of our relationships with it. Comprehension of the Absolute is impossible without the destruction of these limitations. The Absolute is primary, it is the source of the material world. Rough forms of the material world, being an expression of Truth, distort it with their illusory diversity. Truth is crushed. The whole world is permeated with Truth, it is present in everything - but for the inhabitants of the world it is elusive, replaced by concepts, formulas. Consciousness splits into "I" and "other", people suffer from separation. This is the chaos of the material world.
The search for Truth promotes unity, integration. All fragmented spheres of human knowledge have a common source, through any of them there is a path to the Absolute, since everything is its expression.
But the sleeping consciousness is isolated from the outside world, unable to get out of its cocoon. This is how the sparks of consciousness – human beings – perceive each other: from the depths of their cocoon, their ego representations. As long as the mind is driven by material stimuli, reacting only to sensory impressions, it is unable to awaken and begin to grow from the depths of sleep into the light of Truth.