Dire Rhea
Medium Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (+2 Dex, +3 Natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Kick +5 melee (1d6+3)
Full Attack: Kick +5 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low Light Vision
Saves: Fort +4, Ref +5, Will +2
Abilities: Str 16, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Warm Plains
Organization: Solitary, Pair, or Flock (10-100)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 4-6 HD (Medium)
Level Adjustment: ---

"More birds? Dammit Abner I thought we wuz done with birds after the last fiasco."

"They said these birds wuz smaller."

"The last birds were almost elephant size dammit!"

"You hear a rumblin' sound like a herd of cattle or somethin'?"

Dire Rheas are smaller than Dire Ostriches, but no less dangerous. Especially during the breeding season when their flocks break up and scatter...

Combat: Rheas fight similar to Ostriches. Kick and run.



Giant Rhea
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be watching a flock of birds launch themselves chest first at Jim's forcewall."

Aggressive During The Snuggle Season
"They are quite angry, aren't they?"

"Only during mating season. The rest of the year, they're fine."

"How do farmhands survive the mating season?"

"They don't, so we stopped farming the Rheas too."

Not As Fast As Ostriches, For Which We Are Thankful
"So what do you do with the eggs?"

"The same as the Ostriches."