Dire Toucan
Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +2
Speed: 20 ft. (4 squares), Fly 60 ft. (Average)
Armor Class: 14 (+2 Dex, +2 Natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Beak +3 melee (1d8+2/19-20, x3)
Full Attack: Beak +3 melee (1d8+2/19-20, x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Crushing Beak
Special Qualities: Low Light Vision,
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 12, Dex 15, Con 12, Int 2, Wis 12, Cha 10
Skills: Intimidate +2, Listen +2, Spot +3
Feats: Weapon Finesse
Environment: Warm Forest
Organization: Solitary, or Pair
Challenge Rating: 1
Treasure: Standard
Alignment: Always Neutral
Advancement: 3-4 HD (Medium)
Level Adjustment: ---
"Bert...I can't help but notice we're in a jungle. Which means we're hunting birds or bugs or snakes."
"It's birds."
"DAMMIT BERT, WE AGREED NO MORE BIRDS!"
"But the poison critters are okay?"
"YES! I MEAN NO! Look you owe me a big one for this! Everytime we go after birds bad things happen."
Dire Toucans are slightly more aggressive (and much larger) versions of their smaller relatives. While they primarily eat fruit they are opportunistic omnivores, so adventurers shouldn't let their guard down.
Crushing Beak (Ex): A Dire Toucans beak criticals on a 19-20 and does x3 damage.
Combat: Dire Toucans rarely see the need to fight unless PC's are close to their nest or food sources. Then it's Beak Time. Preferably on the back of your head if Intimidation doesn't work.
Giant Toucans
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom we'll be wishing we'd lost our hearing."
Opportunistic Omnivores
"They are quite loud."
"Try not to mention it out loud, they may get bitey."
"I thought they ate fruit?"
"They usually do, but they're quick to take advantage if you aren't paying attention."
The Beak Helps Regulate Their Body Temperature
"Wait those aren't bird noses..."
"That must be the Megafauna wing, it's just next door."