Okapi
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 Size, +1 Dex, +5 Natural), touch 10, flat-footed 14
Base Attack/Grapple: +3/+14
Attack: Hoof +9 melee (1d8+7)
Full Attack: 2 Hooves +9 melee (1d8+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Overrun
Special Qualities: Low Light Vision
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 24, Dex 12, Con 16, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +5
Feats: Endurance, Run, Improved Overrun (B)
Environment: Warm Forest
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 6-7 HD (Large)
Level Adjustment: ---

"Okay...seriously Abner what is this thing?"

Overrun (Ex): When successfully performing an Overrun you also do 1d8+7 damage to the opponent.

Skills: Okapi have a +6 Racial Bonus to Hide checks in Jungle settings.

Combat: Okapis are shy, and usually hit attackers a round or two with hooves before fleeing (sometimes fleeing through the attackers).



Okapi
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom, Jim and I witness one of nature's rare wonders."

Originally A Cryptid!
"How did you find one of these?"

"Stumbled across a few in the forest, and decided to bring them back for study and preservation."

"Are they really related to Giraffes?"

"As best we can determine yes."

First Thought To Be A Subspecies of Unicorn
"You Gargantua'd them didn't you?"

"Of course."



Dire Okapi
Huge Animal
Hit Dice: 12d8+72 (126 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 18 (-2 Size, +10 Natural), touch 8, flat-footed 18
Base Attack/Grapple: +9/+28
Attack: Hoof +18 melee (2d6+11)
Full Attack: 2 Hooves +18 melee (2d6+11)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample (2d8+11)
Special Qualities: Low Light Vision
Saves: Fort +14, Ref +8, Will +5
Abilities: Str 32, Dex 10, Con 22, Int 2, Wis 13, Cha 8
Skills: Listen +9, Spot +8
Feats: Endurance, Improved Bull Rush, Improved Overrun, Power Attack, Run
Environment: Warm Forest
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 13-16 HD (Large); 17-36 HD (Huge)
Level Adjustment: ---

"Crap it has an uncle..."

Dire Okapi are shy forest dwellers who apparently like stomping on anything that spooks them.

Trample (Ex): DC 27 Reflex Save for half damage.

Skills: Okapi have a +6 Racial Bonus to Hide checks in Jungle settings.

Combat: Dire Okapis are a little tougher mentally than their regular brethren, and willingly stand toe to toe with opponents, usually trying to trample them.



Giant Okapi
"Good evening, and welcome to Mutual of Gnomeahaw's Wild Kingdom! As always, I'm your host Harlan Jergens! Today on Wild Kingdom, nature is somewhat less wonderful."

Weren't They Already Good Enough?
"Why was this necessary?"

"Necessary has nothing to do with it."

"I would have thought farming Wizards would be more...pragmatic..."

"Look, we biggie-size everything. It's what we do here."

Very Shy For Their Size
"Well at least you didn't expand regular Giraffes. They're more than big enough."

"Funny you should mention that..."