How does this work for the odd non-(C)E croc?
Nice!Crocodilian Master Racial Substitution Levels
Cleric
Level 1: Crocodilian Masters revere Set or Sebek (though some are created by other Evil deities). Set's Domains are Arcana, Air, Darkness, Evil, Hatred, Law, Scalykind. Sebeks Domains are Animal, Evil, Gluttony, Scalykind and Water. They also spontaneously cast domain spells instead of Cure or Inflict.
This croc's quite good and strong overall. Too bad it does warrant that LA. Stuff like that can mess up a cleric chassis.
Some more tiny little lizards! This is (was; I know you've posted these a while ago) a good day. Gaining +1 natural to AC for hitting maximum age is a tad bit weird, but that's nothing big.
Do you think I can interest you in reducing the number or RHD? Cayma is not much stronger than muckdweller, and certainly not stronger enough to need 2 more RHD.
Hm. That's a new one for me with the variable boundaries. Do the casters live longer? Or do they just normally die before reaching Venerable?AGING EFFECTS
Middle Age: 20 (30 for casters)
Old: 30 (45 for casters)
Venerable: 40 (60 for casters)
Maximum Age: +2d10 years
Preach it! (How does a tiny creature riding on a large one work in practice, anyway? Rules-wise, I mean. Does an exotic saddle cut it or would they need specialized equipment?)And who doesn't find a little bitty lizard guy on a giant cow to be amusing?
Alright, that's a good one.Craft Grenade
You make the things what go boom.
Prerequisites: Cayma, Caster Level 1st
Benefits: You can make Cayma Grenades. These are effectively Scrolls with the following differences: Anyone can use them if they have Exotic Weapon Proficiency (Cayma Grenades). Activation is Swift (Manipulation). Only spells which have an area effect that is a burst, emanation or spread AND do damage can be made into grenades.
I'm not sure this is worth the feat slot for much anyone, on the other hand.Aurochs Rancher
You're a professional cowherd.
Prerequisites: Cayma
Benefits: You get a +2 Bonus or Jump and Ride Checks (this stacks with Animal Affinity).
Same here. This doesn't even grant Eschew Materials' "what if they sunder your equipment" benefit.Bone Spell
You wave carved bones at people, and they assume your spells are more powerful (and whaddya know, they are).
Prerequisites: Cayma, Caster Level 3rd
Benefits: You may susbstitute a Focus made of bone for any spell that requires a Material Component worth 1 GP or less.
Good synergies and theme there. I like these.Cayma Racial Substitution Levels
Fighter
Level 4: Instead of a Fighter Bonus Feat you gain the Wild Cohort Feat. You may only choose a Bison for your Cohort, but don't take the three Level Penalty for purposes of determining it's abilities. Also technically its an Aurochs, but Bison stats will have to do.
(…)
Ranger
Level 1: Lose Wild Empathy but gain Exotic Weapon Proficiency (Cayma Grenades)
Levels 2, 6, 11: Instead of Archery or Two Weapon Fighting for their Combat Style, Cayma Rangers can choose Aurochs Rider or Grenadier.
Combat Style: Aurochs Rider gets Mounted Combat at 2nd Level, Ride-By Attack at 6th Level, and Spirited Charge at 11th Level. Grenadier gets Weapon Focus (Cayma Grenade) at 2nd Level, Grenadier at 6th Level (See PHB2), and Far Shot at 11th Level.
That's somewhat bland, but the numbers it gives are kind of affordable, I suppose.
Isn't that just your bog standard Improved Grab? Am I missing someone here?Ranger
Level 1: Lose Wild Empathy
Level 4: Replace Animal Companion with Power Bite
Power Bite (Ex): If you succeed with a Bite attack on an opponent your size or smaller, you may immediately make a Grapple attempt as a Free Action without provoking an Attack of Opportunity.
A big bulky flyer? That's neat. Have you considered putting together a racial feat that helps with the Limited Flight thing?
I don't know. The substitution levels are really nice, but otherwise this is just a way worse lizardfolk (same AC, -4 to stats, lower damage and speed, no Hold Breath(, worse favoured class (for whatever that's worth))) at the same ECL.
O-okay. These fellows are delightfully weird but massively overpowered at this ECL. Even if it has no reliable access to the crystal stuff, it still has an obscene SR, +10 natural armour, a pretty good natural attack and outsider HD (which also offsets the hit the INT quite handily) and with that racial class, all it has to do is team up with a warlock (infinite SLAs!) and go to town.
I can't help but think that this might need quite extensive rework.