Originally Posted by
Greywander
It kind of surprises me we don't really see more of this in D&D, considering it started as a modified wargame where you control a single soldier instead of whole armies. I'd like to see a lot more stuff like this. I think it works best when it's an emergent property of the mechanics, rather than specifically giving bonuses or penalties to certain characters. For example, cavalry are typically an emergent counter to archers simply because their faster speed lets them get into melee range to butcher the archers, especially when the archers are mechanically represented as glass cannons. But often pikemen have to be given special bonuses that specifically target cavalry instead of it being emergent based on more general traits that they have.