Quote Originally Posted by PhoenixPhyre View Post
At the cost of drastically slowing down action resolution. Because now everything's an opposed "check" of some type. And that's super ultra slow once you have more than just a few combatants. Because instead of being able to roll 20 attacks at once and counting successes, I have to do the whole thing individually for each pair.
So like D&D then? Because it really starts sucking up time at about 10 participants in a combat. This is, of course, assuming the participants get meaningful reactions.

You see it if you take a party of 4 vs a boss with 3 legendaries and 3 mooks. Four player turns can trigger up to 7 reacting rolls from the monsters, then the monsters can trigger 4 reactions with rolls plus any free/non- action reactions from the PCs which can also involve rolls. And of course some of the reactions can call for further rolls like saves or checks.

Heck, a system with a single opposed attack a turn and nothing like lucky hasted battlemasters & counterspell chains could be significantly faster.