So like D&D then? Because it really starts sucking up time at about 10 participants in a combat. This is, of course, assuming the participants get meaningful reactions.
You see it if you take a party of 4 vs a boss with 3 legendaries and 3 mooks. Four player turns can trigger up to 7 reacting rolls from the monsters, then the monsters can trigger 4 reactions with rolls plus any free/non- action reactions from the PCs which can also involve rolls. And of course some of the reactions can call for further rolls like saves or checks.
Heck, a system with a single opposed attack a turn and nothing like lucky hasted battlemasters & counterspell chains could be significantly faster.