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2022-09-08, 03:38 PM (ISO 8601)
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#22
Firbolg in the Playground
Re: Tactical Rock-Paper-Scissors in D&D/TTRPGs
It's probably more useful to think about ways to drive nontransitivity in games in general, rather than specifically copying RPS. That is to say, the situation where strategy A beating strategy B and B beating C does not imply that A beats C.
There's a general shape of games of skill, where at first nontransitivity between strategies increases with skill as people understand the possibilities better, up to a turning point at which the nontransitivity of strategies decreases until there is ultimately one dominant strategy.