Originally Posted by
gbaji
4. Durukon's gate. He made a dungeon that was 100% dependent on his own power to defend it, and (apparently) made zero plans for said defense after his death. The only defense after that was the glyphs/sigils, which only coincidentally happened to delay team evil (because they were evil). I'd question the creation of a magical defense that just requires "someone of good alignment" to bypass, but I also put this into the prologue section of the story, so that's just the way things are. Again, the world-builder in me would have expected him to create an order of wizards to follow in his footsteps, train them, and key the gate glyph to only open for the highest ranked member(s) of that order. Would prevent anything short of a Saruman level betrayal from ever penetrating the gates defenses. But that's just what I would have done. Maybe he was anti-social and/or paranoid or something. But in any case, as actually implemented, his defenses were by far the least likely to actually protect his gate for any longish period of time. His gate basically had a relatively low MTBF even if no one powerful ever attempted to gain access to it.