Quote Originally Posted by Cespenar View Post
Eh, it's obviously not WH40K, but more magitech with a splash of weird.

Still, it earned points for me by being at least not a direct BG2 clon-, ahem, I mean, homage, and trying a few new things.
.....*looks at the videogame preview on steam*

wow, its even worse than the ttrpg. the ttrpg at least has a cool sleek post-apocalyptic nanotech aesthetic and vibe, but this takes a fantasy setting and slaps on some random tech bits with no consistency. bleh. no surprise though, Monte Cook was never anything but a creator of DnD. like the Numenera ttrpg at least looks freaking good, really good art, even if its just a DnD clone, but Torment Numenera doesn't even look its trying. like even if I was never going to use the system or anything, or the exact setting I like the ideas and vibe the ttrpg was going for? but this just no, just ugh. Whats this aesthetic? Why. this doesn't look like the Numenera of the ttrpg, or did they pick the literal worst screenshots for showing this world's aesthetic? wheres the nice silvery tech, immaculate floating spires in green wilderness, the ruins of cool rings everywhere? wheres the sense that there used to be some Culture-like society that fell? why does it just look like fantasy with some metal bits slapped on? whatever I was picturing of this world, this wasn't it.