Originally Posted by
Greywander
Also, combat makes up a very small portion of adventuring, in terms of time. I would like to at some point make an "Adventure Simulator" video game that is like 95% hiking and camping simulator, 4% treasure hunting, and 1% extremely lethal combat. You should be more excited about getting a new backpack than a new weapon. Adventurers aren't soldiers, so it's not realistic to expect them to carry a full kit. Honestly, I'd actually expect very few adventurers to wear full plate, something like a brigandine + gambeson would likely be far more common, striking a good balance between comfort and protection. The problem is that D&D does not represent this in the mechanics of the game at all; there's not really any reason not to wear plate if you're proficient and have the requisite STR. And that's because D&D is hyperfocused on combat, that vanishingly small portion of adventuring where armor is the most important.
I can't stress enough that the point of this thread has never been to find a way to put every character in armor. Quite the opposite. Armor has very few downsides, and proficiency is only a dip away. And I like my multiclassing, so banning that isn't an appealing option to me. If you just got rid of proficiency, I don't think very much would actually change. That's why I think some other method of restricting armor would work better.