Originally Posted by
Greywander
People say D&D isn't a fantasy world simulator, and that's both right and wrong. It's not a simulation type of game; it's not interested in using complex rules to determine in detail what happens in the fantasy world. It just tells you whether something succeeds or not, and then you come up with a justification for why it did or didn't work. However, D&D isn't a videogame-esque world. NPCs don't talk about stats or hit points. Characters aren't actually having idle chats while standing perfectly still waiting for the wizard to decide what spell to cast and finish their turn. The settings in which D&D take place are meant to be more realistic settings, where HP, turn-based combat, and so on don't exist. You'll never hear Drizzle Durden talking about which feats he took, or Elfminister talking about class levels. When someone suggests you put on some armor before a big battle, "Oh I'm not trained to fight in armor," is not a response that makes logical sense, not for a career adventurer.