Quote Originally Posted by Kish View Post
I find it hard to wrap my mind around the concept that anyone finds it hard to wrap their mind around the concept that people expect "new edition of the same game" to imply rule-based changes ("this is how a baaz draconian's turning to stone on death works in a system where 'successful Dexterity check with a -3 penalty' is incoherent") and not story-based changes ("get that 'baaz' stuff out of here, foot soldier draconians turn into petrification gas when they die"), so I guess we're even there.
Fair. It probably boils down to which aspect of the game you are primarily drawn to, which admittedly is not an angle I had really considered before. It also likely doesn’t help my mindset that my table almost never worries about the published settings’ fluff. My apologies if my previous post was curt.