hm...
you're certainly making a lot of sense!
Two player games are by default a competition.
What bugs me about Pokemon/Smash in particular, is that the games market themselves as having many pokemon (characters/maps/items, etc...) but the entire point of "competitive" play is to reduce the number of options as much as possible.
It's literally the exact opposite of what the game was designed for.Like, just play TFT (or Street Fighter) at that point??
Eating soup with a fork also goes against the intended design. It may be a quirky novelty, but I won't admire somebody dying on that hill.