6 mil
7 Econ
4 Esp
3 Art
9 Inv
5 mor
Treasure-
1 temp mil (spent)
4 temp inv
Temp 4 art (3 spent)
Temp 2 eco (1 spent)
Artifact: Knight's Blood
Spoiler
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Knight'sBlood
This deep, red salve, is made with the blood of the Knight's slain vessel and many bitter herbs. When used to paint the hands and faces of the Witch Doctor's warriors, they each feel within them a faint stirring of the Knight's power, as if he wasn't entirely gone. They fight with one mind, no matter how many of them there are, and blue flames burn around them.
The Knight's Blood can be used once per turn, on any military action where at least 3 mil are contributed. It adds +3 to the action's power and prevents up to 2 stat damage that would be suffered through to defences or attrition. For any LTPs, artefacts or other circumstances where that matters, the action would count as lead by a level 3 VIP, if that is beneficial. Unlike other artefacts, the Knight's Blood can not be stolen, as the Knight's power would not work with any other faction.
Actions:
Spoiler: Midturn recap
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Win: The City of Daffodils!
Win: Knight's Blood!
Join the Leviathan hunt!
Get offer for a pact from a God!
Give a portal to the Legio Cerebri!
EoT actions:
Trade the pact offer and a claim on a region for 5 mil, 3 mor!
Free the City of Daffodils outside the walls near region 1
These people deserve fresh air! The scents of flowers must be driving them mad
Attack region 2!
6 mil, 1 temp mil, 4 Esp, 3 temp Art spent. The Knight's Blood Artifact is used for an additional +3
5 mil donated by the Gudites also added
Vengeance will be ours!
The Witch-Doctors start recruiting a new VIP, The Lady! She specializes in Inv
Other expenses:
The cost to buy econ is reduced by 3 by The Baron
Econ is increased by 1 by spending 1 temp econ
VIPs:
The Trickster (morale)
level 2 (0/20) no stats spent-> (5/20) 3 morale spent
The Baron (econ) (level 3)
11/30 (no stats spent)-> 16/30 (no stats spent)
The Lady (inv) (level 0)
5 morale Spent