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Thread: Orc/Goblinoid Resources

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    Default Re: Orc/Goblinoid Resources

    DRAY (Athas)



    "Learn to study the language of your superiors!"

    The Dray are wingless humanoid dragons created by Dregoth, the undead Dragon King. The first generation are twisted, unfinished beings. The second are closer to what Dregoth had in mind, having a more refined and aesthetic appearance.

    DRAY RACIAL TRAITS
    · +2 Str, -4 Cha (1st Generation), +2 Cha (2nd Generation)
    · Size Class: Medium
    · Type: Humanoid with the Dragonblood Subtype
    · Base land speed 30 ft.
    · +3 Natural AC Bonus
    · Energy Resistance (Ex): Dray have Energy Resistance 10 (Fire).
    · Kalin Bond (Ex): You can use the Handle Animal skill on Kalin without the increase in check DC for it not being an Animal. They have a +2 Racial Bonus on Handle Animal and Ride Checks with Kalin.
    · Naturally Psionic: Dray gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
    · A Dray has 3 Racial Hit Dice, giving it the following: 3d8 Hit Points, +2 Base Attack Bonus, +1 Fort Save, +3 Ref Save, +1 Will Save, and (2 + Int modifier) skill points per level (with times 4 skill points for the first level). Class skills are Climb, Jump, Listen, Spot, and Survival. It also gets 2 Feats. Class skills for 2nd generation Dray are Knowledge (Religion, Psionics), Ride, and Psicraft.
    · Dray have a Primary Claw attack doing 1d6 plus Strength Bonus, and a Secondary Bite Attack doing 1d4 plus 1/2 Str Modifier. They get 2 Claws and a Bite with a Full Attack.
    · Automatic Languages: Giustenal.
    · Level Adjustment: +0
    · Favored Class: Barbarian (1st Generation) or Templar (2nd Generation, see Athas.org)


    STARTING AGE
    Adulthood: 40 years
    Barbarian, Rogue, Sorcerer: +4d6
    Bard, Fighter, Paladin, Ranger: +6d6
    Cleric, Druid, Monk, Wizard: +9d6

    AGING EFFECTS
    Middle Age: 100
    Old: 150
    Venerable: 200
    Maximum Age: +3d% years

    HEIGHT AND WEIGHT
    Base Height: 6'
    Height Modifier: +2d8"
    Base Weight: 150 lbs.
    Weight Modifier: x (2d4) lbs.

    DRAY CHARACTERS
    1st generation Dray are generally intended to be beatsticks. 2nd generation are usually Psionic or Divine Casters of some sort.
    Adventuring Race: Dray adventure when ordered to and for little other reason. They have no real way of communicating with outside species as they have no common language, and they don't want to risk war while their numbers are low.
    Character Development: The Dray don't have much in the way of difficulties (except for Cha for the 1st generation). You will however wish to pick up some languages or other means of communication if you wish to adventure.
    Character Names: Dray usually use Dragon names.

    ROLEPLAYING A DRAY
    You are superior, you are one of the few to be Chosen. The other races do not matter and are fodder, excepting other humans who can be made Dray.
    Personality: Second generation Dray tend towards condescending bigotry while the First generation are pretty screwed up due to their creators rejection of them. They're more distrustful than homicidal towards strangers but their self loathing and love/hate relationship with their deity probably makes them a psychologists dream come true.
    Behaviors: The Dray's entire outlook on life is colored by their visions of apocalyptic future wars with all other races on Athas. In short, they're almost a parody of fascists in some way.
    Language: After their transformation the Dray speak the tongue of ancient Giustenal, and would have to relearn any modern languages.

    DRAY SOCIETY
    The second generation lives in something similar to advanced human societies with the addition of a few changes due to their new religion. The first generation are little more than hunter gatherers, scraping a living from the land as best they can.
    Alignment : Much like the humans they were created from the Dray can be of just about any Alignment, though worshipers of Dregoth tend strongly towards Evil.
    Lands : The 1st generation inhabit the ruins of Kragmorta, living in caverns. The second generation lives in New Giustenal.
    Settlements : While they have imperialistic aspirations, the Dray do not have sufficient number to conquer or settle.
    Beliefs : Both generations venerate Dregoth, but the first generation also hate him for his rejection of them.
    Relations: The Dray distrust all surface dwellers, while the second generation has been taught to actively hate them. 1st and 2nd generations aren't even all that fond of each other. Humans are sometimes shown mercy as they can be converted to new Dray.

    DRAY ADVENTURES
    · A second generation priest has approached you and promised you acceptance back into Dray society if you and your band can solve a little problem for him. He's obviously lying, but can you afford to tell him no?
    · The Wall-Walkers have been conducting raids into Kragmorta, acting as if they have both intelligence and perhaps a hive mind. It is a worrying turn of events.
    · A Wraith has been spotted in New Giustenal, and has survived all attempts to eradicate it. Your team now has the honor of hunting it down, as the previous teams are dead.



    Dray Racial Feats

    Dray Fury
    You almost prefer fighting with tooth and claw.
    Prerequisites: Dray (1st generation)
    Benefits: You gain a +1 Bonus on attack and damage rolls with your Natural Weapons.


    Elemental Summoning
    You can call up Small elementals.
    Prerequisites: Dray, Cleric Level 3rd
    Benefits: You add Summon Nature's Ally II to your Cleric spell list, but can only use it to Summon Elementals.


    Improved Elemental Summoning
    You can call up Medium or Large elementals.
    Prerequisites: Dray, Cleric Level 9th
    Benefits: You add Summon Nature's Ally V to your Cleric spell list, but can only use it to Summon Elementals.



    Dray Racial Substitution Levels

    Barbarian
    Level 1: Lose Fast Movement for Toughened Rage
    Toughened Rage (Ex): When Raging a Dray's Natural Bonus to AC increases to +6.

    Rogue
    Level 10: You gain a new option to choose from with your Rogue's Special Ability:
    Blind Hate (Ex): You gain a +2 Bonus to attack and damage rolls with your Natural Weapons. This stacks with any Feats doing the same.
    Last edited by Bhu; 2022-10-09 at 04:53 PM.
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