Quote Originally Posted by Anthrowhale View Post
Depending on your application, it may be important that Undead, Fey, Elemental, Outsider, Plant, Ooze, [air], [earth], [fire], [water], [spirit], reptilian animals, spiders, telthors, spirit folk, and astral projectors can all be no-save controlled via command undead, domain power command, planar binding, or spirit binding.

It may also be relevant that some of the savage progression template classes like half-fiend or ghost provide a type change in a class format. Also, the Otherworldly feat provides a type change (to outsider) and the human heritage feat provides a type change (to humanoid).
Technically planar binding and spirit binding permit a save, but the caster can be a very long ways away, so reprisals (or even figuring out who's doing it) may not be feasible - so they can try again until you fail. Keeping a pair of Dimensional Shackles handy might be advisable for certain types.

Oh, and I may not be remembering things correctly, but I think the Warforged domain adds some constructs to that list