Quote Originally Posted by YellowJohn View Post
Faerie Mysteries Initiate lets you use your Int instead of your Con for hit points. Great for a typical wizard, but not a Green Star Adept - you have no Con bonus to use your Int instead of.
Looking here
Quote Originally Posted by Nonabilities
The modifier for a nonability is +0.
so GSA 10 implies a constitution modifier of +0.

FMI says:
Quote Originally Posted by Faerie Mysteries Initiate
...use your Intelligence modifier instead of your Constitution modifier to determine bonus hit points.
So, nonabilities have ability modifiers (of +0) and FMI swaps ability modifiers (not bonuses).