1. - Top - End - #39
    Titan in the Playground
     
    Venger's Avatar

    Join Date
    Feb 2011
    Location
    Texas
    Gender
    Male

    Default Re: Villainous Competition XLVIX: Controller!

    You've never seen a snake charmer like this.
    Quote Originally Posted by Ddernyn Siotta


    CE Half-Fey Balenar Naga Naga Overlord 10
    Spoiler: Stats
    Show
    Abilities Initial Banelae Half-fey 8th, 12th, 16th 20th Total
    STR 8 16 24
    DEX 10 2 2 14
    CON 12 10 -2 20
    INT 14 6 20
    WIS 13 6 2 1 22
    CHA 15 6 4 3 28


    Spoiler: Levels
    Show
    CR Class Base Attack Bonus Fort Save Reflex Save Will Save Skills Feats Class Features Spell-like abilities
    +1 Half-Fey - - - - - - Half-fey traits, fly (good) 60 ft. -
    9 Fey-1 0 0 2 2 44: {+4} Bluff: 4; {+4} Concentration: 4; {+4} Diplomacy: 4; {+4} Disguise: 4; {+4} Intimidate: 4; {+4} Listen: 4; {+4} Sense Motive: 4; {+4} Spellcraft: 4; {+4} Spot: 4; {+4} Swim: 4; {+4} Use Magic Device: 4; Spell Focus (enchantment) (1), Eschew Materials (B), Unseelie Court Noble Kelir (B) Poison, spells, darkvision 60 ft., fast healing 2, immunity to acid and poison, magic items, resist petrification Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day
    9 Fey-2 1 0 3 3 11: {+1} Bluff: 5; {+1} Concentration: 5; {+1} Diplomacy: 5; {+1} Disguise: 5; {+1} Intimidate: 5; {+1} Listen: 5; {+1} Sense Motive: 5; {+1} Spellcraft: 5; {+1} Spot: 5; {+1} Swim: 5; {+1} Use Magic Device: 5;
    9 Fey-3 1 1 3 3 11: {+1} Bluff: 6; {+1} Concentration: 6; {+1} Diplomacy: 6; {+1} Disguise: 6; {+1} Intimidate: 6; {+1} Listen: 6; {+1} Sense Motive: 6; {+1} Spellcraft: 6; {+1} Spot: 6; {+1} Swim: 6; {+1} Use Magic Device: 6; Extend Spell (3) Detect law 3/day, sleep or enthrall 1/day
    9 Fey-4 2 1 4 4 11: {+1} Bluff: 7; {+1} Concentration: 7; {+1} Diplomacy: 7; {+1} Disguise: 7; {+1} Intimidate: 7; {+1} Listen: 7; {+1} Sense Motive: 7; {+1} Spellcraft: 7; {+1} Spot: 7; {+1} Swim: 7; {+1} Use Magic Device: 7;
    9 Fey-5 2 1 4 4 11: {+1} Bluff: 8; {+1} Concentration: 8; {+1} Diplomacy: 8; {+1} Disguise: 8; {+1} Intimidate: 8; {+1} Listen: 8; {+1} Sense Motive: 8; {+1} Spellcraft: 8; {+1} Spot: 8; {+1} Swim: 8; {+1} Use Magic Device: 8; Protection from law 3/day, Tasha'a hideous laughter or suggestion 1/day
    9 Fey-6 3 2 5 5 11: {+1} Bluff: 9; {+1} Concentration: 9; {+1} Diplomacy: 9; {+1} Disguise: 9; {+1} Intimidate: 9; {+1} Listen: 9; {+1} Sense Motive: 9; {+1} Spellcraft: 9; {+1} Spot: 9; {+1} Swim: 9; {+1} Use Magic Device: 9; Practiced Spellcaster (wizard) (6)
    9 Fey-7 3 2 5 5 11: {+1} Bluff: 10; {+1} Concentration: 10; {+1} Diplomacy: 10; {+1} Disguise: 10; {+1} Intimidate: 10; {+1} Listen: 10; {+1} Sense Motive: 10; {+1} Spellcraft: 10; {+1} Spot: 10; {+1} Swim: 10; {+1} Use Magic Device: 10; Confusion or emotion crushing despair or good hope or rage 1/day
    10 Fey-8 4 2 6 6 11: {+1} Bluff: 11; {+1} Concentration: 11; {+1} Diplomacy: 11; {+1} Disguise: 11; {+1} Intimidate: 11; {+1} Listen: 11; {+1} Sense Motive: 11; {+1} Spellcraft: 11; {+1} Spot: 11; {+1} Swim: 11; {+1} Use Magic Device: 11;
    10 Fey-9 4 3 6 6 11: {+1} Bluff: 12; {+1} Concentration: 12; {+1} Diplomacy: 12; {+1} Disguise: 12; {+1} Intimidate: 12; {+1} Listen: 12; {+1} Sense Motive: 12; {+1} Spellcraft: 12; {+1} Spot: 12; {+1} Swim: 12; {+1} Use Magic Device: 12; Skill Focus (Intimidate) (9) Eyebite or geas, lesser 1/day
    10 Fey-10 5 3 7 7 11: {+1} Bluff: 13; {+1} Concentration: 13; {+1} Diplomacy: 13; {+1} Disguise: 13; {+1} Intimidate: 13; {+1} Listen: 13; {+1} Sense Motive: 13; {+1} Spellcraft: 13; {+1} Spot: 13; {+1} Swim: 13; {+1} Use Magic Device: 13;
    10 Fey-11 5 3 7 7 11: {+1} Bluff: 14; {+1} Concentration: 14; {+1} Diplomacy: 14; {+1} Disguise: 14; {+1} Intimidate: 14; {+1} Listen: 14; {+1} Sense Motive: 14; {+1} Spellcraft: 14; {+1} Spot: 14; {+1} Swim: 14; {+1} Use Magic Device: 14; Dominate person or hold monster 1/day
    11 Naga Overlord-1 5 3 7 9 7: {+1 CC} Appraise: 0.5; Bluff: 14; {+1} Concentration: 15; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (planes): 1; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 15; Spot: 14; Swim: 14; {+1} Use Magic Device: 15; {+2} False Theurgy; Ability Focus (enslave) (12) Enslave 1/day
    12 Naga Overlord-2 6 3 7 10 7: {+1 CC} Appraise: 1; Bluff: 14; {+1} Concentration: 16; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 16; Spot: 14; Swim: 14; {+1} Use Magic Device: 16; {+2} Clarity of Vision, False Theurgy; Augment followers I Invisibility, mass 1/day
    13 Naga Overlord-3 7 4 8 10 7: {+3 CC} Appraise: 2.5; Bluff: 14; {+1} Concentration: 17; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 1; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 17; Spot: 14; Swim: 14; {+1} Use Magic Device: 17; Clarity of Vision, False Theurgy; Tap slave 1/day
    14 Naga Overlord-4 8 4 8 11 7: {+3 CC} Appraise: 4; Bluff: 14; {+1} Concentration: 18; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 2; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 18; Spot: 14; Swim: 14; {+1} Use Magic Device: 18; Clarity of Vision, False Theurgy; Mastery of Faerie Enchantment (15) Enslave 2/day Geas/quest or suggestion, mass 1/day
    15 Naga Overlord-5 8 4 8 11 7: {+1 CC} Appraise: 4.5; Bluff: 14; {+1} Concentration: 19; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 3; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 19; Spot: 14; Swim: 14; {+1} Use Magic Device: 19; {+2} Swift Concentration, Clarity of Vision, False Theurgy; Augment followers II
    16 Naga Overlord-6 9 5 9 12 7: {+1 CC} Appraise: 5; Bluff: 14; {+1} Concentration: 20; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 4; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 20; Spot: 14; Swim: 14; {+1} Use Magic Device: 20; {+2} Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Tap slave 2/day Insanity or charm monster, mass 1/day
    17 Naga Overlord-7 10 5 9 12 7: Appraise: 5; Bluff: 14; {+1} Concentration: 21; Diplomacy: 14; Disguise: 14; {+1} Intimidate: 15; {+1} Knowledge (arcana): 5; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 21; Spot: 14; Swim: 14; {+1} Use Magic Device: 21; {+2} Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Extend Supernatural Ability (18) Enslave 3/day
    18 Naga Overlord-8 11 5 9 13 7: Appraise: 5; {+1} Bluff: 15; {+1} Concentration: 22; {+1} Diplomacy: 15; Disguise: 14; {+1} Intimidate: 16; {+1} Knowledge (arcana): 6; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 22; Spot: 14; Swim: 14; {+1} Use Magic Device: 22; Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Augment followers III Otto's irresistible dance 1/day
    19 Naga Overlord-9 11 6 10 13 7: Appraise: 5; {+1} Bluff: 16; {+1} Concentration: 23; {+1} Diplomacy: 16; Disguise: 14; {+1} Intimidate: 17; {+1} Knowledge (arcana): 7; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 23; Spot: 14; Swim: 14; {+1} Use Magic Device: 23; Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Tap slave 3/day
    20 Naga Overlord-10 12 6 10 14 7: Appraise: 5; {+1} Bluff: 17; {+1} Concentration: 24; {+1} Diplomacy: 17; Disguise: 14; {+1} Intimidate: 18; {+1} Knowledge (arcana): 8; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 24; Spot: 14; Swim: 14; {+1} Use Magic Device: 24; Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Sudden Ability Focus (21) Enslave monster


    Spoiler: Spells
    Show
    CR Class 0th 1st 2nd 3rd 4th 5th 6th 7th 8th
    9 Wizard 6 4 3+2 3+1 2+1
    11 Wizard 7 4 4+2 3+1 2+1 1+1
    12 Wizard 8 4 4+2 3+1 3+1 2+1
    13 Wizard 9 4 4+2 4+1 3+1 2+1 1+1
    14 Wizard 10 4 4+2 4+1 3+1 3+1 2+1
    15 Wizard 11 4 4+2 4+1 4+1 3+1 2+1 1+1
    16 Wizard 12 4 4+2 4+1 4+1 3+1 3+1 2+1
    17 Wizard 13 4 4+2 4+1 4+1 4+1 3+1 2+1 1+1
    18 Wizard 14 4 4+2 4+1 4+1 4+1 3+1 3+1 2+1
    19 Wizard 15 4 4+2 4+1 4+1 4+1 4+1 3+1 2+1 1+1
    20 Wizard 16 4 4+2 4+1 4+1 4+1 4+1 3+1 3+1 2+1

    CR Class 0th 1st 2nd 3rd
    9 Cleric 6 5 3+1+2 3+1+1 2+1+1
    19 Cleric 6 5 3+1+2 3+1+2 2+1+1

    Spoiler: Typical memorized spells
    Show
    Cleric 1st: Nystul’s Magic Aura*, Shield of Faith, Command, Command, Bless, Doom
    Cleric 2nd: Fog Cloud*, Bear’s Endurance, Bull’s Strength, Eagle’s Splendor, Owl’s Wisdom, Eagle’s Splendor**
    Cleric 3rd: Dispel Magic*, Meld into Stone, Bestow Curse, Mass Lesser Vigor
    *- Domain spell; **- starting at 19 CR.

    Wizard 0th: Prestidigitation, Mage Hand, Caltrops, Amanuensis
    Wizard 1st: Stupor, Mage Armor, Unseen Servant, Shield, Whelm, Whelm
    Wizard 2nd: Fox’s Cunning, Ray of Stupidity, Touch of Idiocy, Touch of Idiocy, Black Karma Curse
    Wizard 3rd: Inevitable Defeat, Bothersome Babble, Bothersome Babble, Alter Fortune, Alter Fortune
    Wizard 4th: Charm Monster, Greater Rebuke, Mass Whelm, Nondescript, Dimension Door
    Wizard 5th: Dominate Person, Feeblemind, Mind Fog, Incite Riot, Hold Monster
    Wizard 6th: Mass Bull’s Strength, Mass Bear’s Endurance, Greater Dispel Magic, Geas/Quest
    Wizard 7th: Power Word Blind, Mass Hold Person, Final Rebuke, Hiss of Sleep
    Wizard 8th: Wrathful Castigation, Maddening Whispers, Power Word Stun


    Spoiler: Snapshots
    Show
    Spoiler: CR 9
    Show
    Being an noble’s child is not as easy as most people think. Especially when we talk about nouble from fey's unseelie court. Especially when nouble parent finds herself in disgrace. And that's what happened with Ddernyn Siotta child of Nintra Siotta. She didn't know much about shis another parent. She was balenar naga obviously, but that's all - mother didn't like to tell her offspring stories. She was much happier enjoying her feud with the Queen of Air and Darkness. Even being very young, Ddernyn knew where it all went and what might threaten shim personally. And at the first opportunity, she ran away and hid on the Material Plan.


    Here we start. Half-Fey Banelar. Two sets of spellcasting: cleric's and wizard's, plus Half-Feys SLA. All this makes Ddernyn very competent enchanter. But at this moment she yet isn't true overlord and part of spells should be use for self-surviving and making damage. Cleric has Cure and Inflict spells, Hold Person, Bestow Curse and Clutch of Orcus (SpC). Wizard - The Sky is Falling, Sound Lance (SpC), Manyjaws (SpC), Icelance (SpC), Acid Breath (SpC), Deep Slumber, Fireball, Battering Ram (SpC), Backbiter (SpC), Blood Wind (SpC), various Lesser Orbs (SpC). It's clear not all this wiz spells can be available for Ddernyn, but remember, she is villain and this means she will have any spells whatever the DM wishes. And the same is true about magic items. Wands of any aforementioned spells, healing or buffing potions, maybe ring of protection.

    Spoiler: CR 10
    Show
    She hid for several centuries. Hid and slowly grew up in power. But then she got entirely bored of it. She wants new things, she wants to rule! It was in shis blood! Risk of reprisals shouldn't be so big. And anyway, such life - in the shadows and obscurity - it’s not worth clinging to.


    Well, it's only 1 CR difference, but it's very significant 1 CR, because it's 4 HD. And with 11th HD Ddernyn obtains new SLAs: Eyebite, Lesser Geas, Hold Monster and most important thing - Dominate Person! With the last SLA (and Skill Focus (Intimidate)) she can enter Naga Overlord PrC on the next level! In addition, it looks reasonable to give Ddernyn some better magic items, but it isn't crucial.

    Spoiler: CR 15
    Show
    Ddernyn knew other nagas don't respect banelars, they name shim species naja'ssynsa or even dista'ssara. It's so insulting! But Ddernyn also knew true - she is perfect ideal. Shis naga part and shis fey part are complement each other perfectly. She is better than all other nagas are. Even other banelars. Shis fairy magic and naga legacy open for shis way to become Naga Overlord. True ruler of inferior beings and later even other nagas. Way to the Ddernyn's true destiny starts now!


    Here we are! Five levels of Naga Overlord. Two Enslaves every day for 15 days (CL for Ddernyn's SLAs). Geas/Quest lets shim not worry about mutiny if somebody checks his Will, gets Remove Curse or otherwise free from the Enslave. Plus, she casts spells as an 11th level wizard. Mass Bull’s Strength and Mass Bear’s Endurance isn't very useful yet - too few followers and slaves now, but 6th level of wizard's spells contains many other possibilities. Making direct damage, Teleport and Shadow Evocation one level lower, Contingency, many other good spells. I don't want to list all here, this subject is reviewed repeatedly before me and mostly doesn't fit the round theme, but wizard's spellcasting is wizard's spellcasting.

    Spoiler: CR 20
    Show
    Years have passed, now Ddernyn is a powerful ruler over many mortal humanoids and monsters. Power of shis fairy charms knows almost no boundaries. Shis disempowered slaves number in dozens. Shis minions who adopt geas to serve shim number in hundreds. Shis charmed followers number in thousands!


    Apotheosis. Ddernyn casts 8th level spells. She has three Enslaves monster every day, one for 42 days (with Extend Supernatural Ability feat) two others for 21 days. Plus Dominate Person spells and SLA for 40 (thanks for Mastery of Faerie Enchantment) and 21 days respectively. Charm Monster including Mass version. Plus Geases, Suggestions, at will Charm Person (this from the very beginning).
    Of course Ddernyn can have almost any possible spells in wands and rods, best rings shis followers can find, lair with many traps, glyphs, Circles of Friends and little (or not little) army of followers and slaves. Maximum amount of slaves is 84 (42 from Extended Enslave + 2*21 from regular Enslaves). And this slaves could be creatures of any kind and power. Save DC on 21 CR will be at least 31(33)=10+10 (HD)+2 (ability focus)+9 (base Cha)+2 (Cha improvement from Eagle’s Splendor)+2 (Sudden Ability Focus) - without any magic items.


    Spoiler: Issues and possible controversies
    Show
    Spoiler: New spellcaster levels from PrC
    Show
    I know most PrCes don't advance innate spellcasting without taking at least one level in actual class by RAW, but Naga Overlord has different wording. This PrC explicitly advances innate spellcasting.
    ...the character gains spells per day as if he had also gained a level in whatever arcane spellcasting class he had (or could cast spells as) before...

    Spoiler: Naga Overlord's Augment followers abilities
    Show
    Well... This is Serpent Kingdoms. Not the best written D&D rulebook. Augment followers I is okish. Augment followers II is... meh. At least it doesn't make Mass spells worse - they were close they became close. But Augment followers III... this is a complete fiasco. It literally is the same as Augment followers I. It's clearly a typo and the authors want to make this ability different, but what it was supposed to do... We can't know. It isn't essential for entry, but I think it can be reasonable ruling in any real game to change this ability somehow. Maybe it can make these spells double Extended, maybe Persistent, or affected by some another suitable metamagic feat for free.

    Spoiler: Unseelie Court Noble Kelir feat
    Show
    There is this wording in the Life in a Noble House article.
    This feat is a bonus feat to anyone with one Unseelie Court Noble parent.
    and Ddernyn has one of the powerful archfey from Unseelie Court as shis mother. Yes, this is an NPC from 5th edition, but I don't think it is a problem. If you don't agree with me, well, this feat isn't something vital and you can easily ignore it.

    Spoiler: Mastery of Faerie Enchantment feat
    Show
    Yeah, it's Eberron feat and my entry is Forgotten Realms based. But it perfectly feat into my entry theme, doesn't involve some Eberron specific mechanics and can easily be adapted to any setting that has fairies.


    Spoiler: Sources
    Show
    Type Name Book Page
    Race Banelar Naga Serpent Kingdoms 72
    Template Half-Fey Fiend Folio + spell updates in 3.0 update booklet 89
    Prestige Class Naga Overlord Serpent Kingdoms 165
    Feat Spell Focus PHB 100
    Feat Eschew Materials PHB 94
    Feat Unseelie Court Noble Kelir Life in a Noble House Link
    Feat Extend Spell PHB 94
    Feat Mastery of Faerie Enchantment Player's Guide to Eberron 125
    Feat Ability Focus MM V 204
    Feat Practiced Spellcaster Complete Arcane 82
    Feat Extend Supernatural Ability Tome of Magic 73
    Feat Sudden Ability Focus Tome of Magic 74
    Skill Tricks All of them Complete Scoundrel 84-90
    Spell Vigor, Mass Lesser Spell Compendium 229
    Spell Caltrops Spell Compendium 42
    Spell Amanuensis Spell Compendium 9
    Spell Stupor Book of Vile Darkness 106
    Spell Whelm PHB II 128
    Spell Ray of Stupidity Spell Compendium 167
    Spell Black Karma Curse PHB II 103
    Spell Inevitable Defeat PHB II 115
    Spell Bothersome Babble Complete Mage 97
    Spell Alter Fortune PHB II 101
    Spell Rebuke, Greater Spell Compendium 170
    Spell Whelm, Mass PHB II 128
    Spell Nondescript Magic of Delight and Despair Link
    Spell Incite Riot Spell Compendium 115
    Spell Rebuke, Final Spell Compendium 170
    Spell Hiss of Sleep Spell Compendium 114
    Spell Wrathful Castigation Spell Compendium 243
    Spell Maddening Whispers Spell Compendium 135
    Spell and SLA All others PHB varies
    Last edited by Venger; 2022-10-09 at 05:32 PM.
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
    Iron Chef Medals!
    Amazing Princess Mononoke avatar by Dispozition