You've never seen a snake charmer like this.
Originally Posted by Ddernyn Siotta
CE Half-Fey Balenar Naga Naga Overlord 10
Spoiler: StatsShow
Abilities Initial Banelae Half-fey 8th, 12th, 16th 20th Total STR 8 16 24 DEX 10 2 2 14 CON 12 10 -2 20 INT 14 6 20 WIS 13 6 2 1 22 CHA 15 6 4 3 28
Spoiler: LevelsShow
CR Class Base Attack Bonus Fort Save Reflex Save Will Save Skills Feats Class Features Spell-like abilities +1 Half-Fey - - - - - - Half-fey traits, fly (good) 60 ft. - 9 Fey-1 0 0 2 2 44: {+4} Bluff: 4; {+4} Concentration: 4; {+4} Diplomacy: 4; {+4} Disguise: 4; {+4} Intimidate: 4; {+4} Listen: 4; {+4} Sense Motive: 4; {+4} Spellcraft: 4; {+4} Spot: 4; {+4} Swim: 4; {+4} Use Magic Device: 4; Spell Focus (enchantment) (1), Eschew Materials (B), Unseelie Court Noble Kelir (B) Poison, spells, darkvision 60 ft., fast healing 2, immunity to acid and poison, magic items, resist petrification Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day 9 Fey-2 1 0 3 3 11: {+1} Bluff: 5; {+1} Concentration: 5; {+1} Diplomacy: 5; {+1} Disguise: 5; {+1} Intimidate: 5; {+1} Listen: 5; {+1} Sense Motive: 5; {+1} Spellcraft: 5; {+1} Spot: 5; {+1} Swim: 5; {+1} Use Magic Device: 5; 9 Fey-3 1 1 3 3 11: {+1} Bluff: 6; {+1} Concentration: 6; {+1} Diplomacy: 6; {+1} Disguise: 6; {+1} Intimidate: 6; {+1} Listen: 6; {+1} Sense Motive: 6; {+1} Spellcraft: 6; {+1} Spot: 6; {+1} Swim: 6; {+1} Use Magic Device: 6; Extend Spell (3) Detect law 3/day, sleep or enthrall 1/day 9 Fey-4 2 1 4 4 11: {+1} Bluff: 7; {+1} Concentration: 7; {+1} Diplomacy: 7; {+1} Disguise: 7; {+1} Intimidate: 7; {+1} Listen: 7; {+1} Sense Motive: 7; {+1} Spellcraft: 7; {+1} Spot: 7; {+1} Swim: 7; {+1} Use Magic Device: 7; 9 Fey-5 2 1 4 4 11: {+1} Bluff: 8; {+1} Concentration: 8; {+1} Diplomacy: 8; {+1} Disguise: 8; {+1} Intimidate: 8; {+1} Listen: 8; {+1} Sense Motive: 8; {+1} Spellcraft: 8; {+1} Spot: 8; {+1} Swim: 8; {+1} Use Magic Device: 8; Protection from law 3/day, Tasha'a hideous laughter or suggestion 1/day 9 Fey-6 3 2 5 5 11: {+1} Bluff: 9; {+1} Concentration: 9; {+1} Diplomacy: 9; {+1} Disguise: 9; {+1} Intimidate: 9; {+1} Listen: 9; {+1} Sense Motive: 9; {+1} Spellcraft: 9; {+1} Spot: 9; {+1} Swim: 9; {+1} Use Magic Device: 9; Practiced Spellcaster (wizard) (6) 9 Fey-7 3 2 5 5 11: {+1} Bluff: 10; {+1} Concentration: 10; {+1} Diplomacy: 10; {+1} Disguise: 10; {+1} Intimidate: 10; {+1} Listen: 10; {+1} Sense Motive: 10; {+1} Spellcraft: 10; {+1} Spot: 10; {+1} Swim: 10; {+1} Use Magic Device: 10; Confusion or emotioncrushing despair or good hope or rage 1/day10 Fey-8 4 2 6 6 11: {+1} Bluff: 11; {+1} Concentration: 11; {+1} Diplomacy: 11; {+1} Disguise: 11; {+1} Intimidate: 11; {+1} Listen: 11; {+1} Sense Motive: 11; {+1} Spellcraft: 11; {+1} Spot: 11; {+1} Swim: 11; {+1} Use Magic Device: 11; 10 Fey-9 4 3 6 6 11: {+1} Bluff: 12; {+1} Concentration: 12; {+1} Diplomacy: 12; {+1} Disguise: 12; {+1} Intimidate: 12; {+1} Listen: 12; {+1} Sense Motive: 12; {+1} Spellcraft: 12; {+1} Spot: 12; {+1} Swim: 12; {+1} Use Magic Device: 12; Skill Focus (Intimidate) (9) Eyebite or geas, lesser 1/day 10 Fey-10 5 3 7 7 11: {+1} Bluff: 13; {+1} Concentration: 13; {+1} Diplomacy: 13; {+1} Disguise: 13; {+1} Intimidate: 13; {+1} Listen: 13; {+1} Sense Motive: 13; {+1} Spellcraft: 13; {+1} Spot: 13; {+1} Swim: 13; {+1} Use Magic Device: 13; 10 Fey-11 5 3 7 7 11: {+1} Bluff: 14; {+1} Concentration: 14; {+1} Diplomacy: 14; {+1} Disguise: 14; {+1} Intimidate: 14; {+1} Listen: 14; {+1} Sense Motive: 14; {+1} Spellcraft: 14; {+1} Spot: 14; {+1} Swim: 14; {+1} Use Magic Device: 14; Dominate person or hold monster 1/day 11 Naga Overlord-1 5 3 7 9 7: {+1 CC} Appraise: 0.5; Bluff: 14; {+1} Concentration: 15; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (planes): 1; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 15; Spot: 14; Swim: 14; {+1} Use Magic Device: 15; {+2} False Theurgy; Ability Focus (enslave) (12) Enslave 1/day 12 Naga Overlord-2 6 3 7 10 7: {+1 CC} Appraise: 1; Bluff: 14; {+1} Concentration: 16; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 16; Spot: 14; Swim: 14; {+1} Use Magic Device: 16; {+2} Clarity of Vision, False Theurgy; Augment followers I Invisibility, mass 1/day 13 Naga Overlord-3 7 4 8 10 7: {+3 CC} Appraise: 2.5; Bluff: 14; {+1} Concentration: 17; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 1; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 17; Spot: 14; Swim: 14; {+1} Use Magic Device: 17; Clarity of Vision, False Theurgy; Tap slave 1/day 14 Naga Overlord-4 8 4 8 11 7: {+3 CC} Appraise: 4; Bluff: 14; {+1} Concentration: 18; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 2; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 18; Spot: 14; Swim: 14; {+1} Use Magic Device: 18; Clarity of Vision, False Theurgy; Mastery of Faerie Enchantment (15) Enslave 2/day Geas/quest or suggestion, mass 1/day 15 Naga Overlord-5 8 4 8 11 7: {+1 CC} Appraise: 4.5; Bluff: 14; {+1} Concentration: 19; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 3; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 19; Spot: 14; Swim: 14; {+1} Use Magic Device: 19; {+2} Swift Concentration, Clarity of Vision, False Theurgy; Augment followers II 16 Naga Overlord-6 9 5 9 12 7: {+1 CC} Appraise: 5; Bluff: 14; {+1} Concentration: 20; Diplomacy: 14; Disguise: 14; Intimidate: 14; {+1} Knowledge (arcana): 4; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 20; Spot: 14; Swim: 14; {+1} Use Magic Device: 20; {+2} Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Tap slave 2/day Insanity or charm monster, mass 1/day 17 Naga Overlord-7 10 5 9 12 7: Appraise: 5; Bluff: 14; {+1} Concentration: 21; Diplomacy: 14; Disguise: 14; {+1} Intimidate: 15; {+1} Knowledge (arcana): 5; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 21; Spot: 14; Swim: 14; {+1} Use Magic Device: 21; {+2} Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Extend Supernatural Ability (18) Enslave 3/day 18 Naga Overlord-8 11 5 9 13 7: Appraise: 5; {+1} Bluff: 15; {+1} Concentration: 22; {+1} Diplomacy: 15; Disguise: 14; {+1} Intimidate: 16; {+1} Knowledge (arcana): 6; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 22; Spot: 14; Swim: 14; {+1} Use Magic Device: 22; Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Augment followers III Otto's irresistible dance 1/day 19 Naga Overlord-9 11 6 10 13 7: Appraise: 5; {+1} Bluff: 16; {+1} Concentration: 23; {+1} Diplomacy: 16; Disguise: 14; {+1} Intimidate: 17; {+1} Knowledge (arcana): 7; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 23; Spot: 14; Swim: 14; {+1} Use Magic Device: 23; Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Tap slave 3/day 20 Naga Overlord-10 12 6 10 14 7: Appraise: 5; {+1} Bluff: 17; {+1} Concentration: 24; {+1} Diplomacy: 17; Disguise: 14; {+1} Intimidate: 18; {+1} Knowledge (arcana): 8; Knowledge (planes): 2; Listen: 14; Sense Motive: 14; {+1} Spellcraft: 24; Spot: 14; Swim: 14; {+1} Use Magic Device: 24; Point it Out, Magical Appraisal, Swift Concentration, Clarity of Vision, False Theurgy; Sudden Ability Focus (21) Enslave monster
Spoiler: SpellsShow
CR Class 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9 Wizard 6 4 3+2 3+1 2+1 11 Wizard 7 4 4+2 3+1 2+1 1+1 12 Wizard 8 4 4+2 3+1 3+1 2+1 13 Wizard 9 4 4+2 4+1 3+1 2+1 1+1 14 Wizard 10 4 4+2 4+1 3+1 3+1 2+1 15 Wizard 11 4 4+2 4+1 4+1 3+1 2+1 1+1 16 Wizard 12 4 4+2 4+1 4+1 3+1 3+1 2+1 17 Wizard 13 4 4+2 4+1 4+1 4+1 3+1 2+1 1+1 18 Wizard 14 4 4+2 4+1 4+1 4+1 3+1 3+1 2+1 19 Wizard 15 4 4+2 4+1 4+1 4+1 4+1 3+1 2+1 1+1 20 Wizard 16 4 4+2 4+1 4+1 4+1 4+1 3+1 3+1 2+1
CR Class 0th 1st 2nd 3rd 9 Cleric 6 5 3+1+2 3+1+1 2+1+1 19 Cleric 6 5 3+1+2 3+1+2 2+1+1
Spoiler: Typical memorized spellsShowCleric 1st: Nystul’s Magic Aura*, Shield of Faith, Command, Command, Bless, Doom
Cleric 2nd: Fog Cloud*, Bear’s Endurance, Bull’s Strength, Eagle’s Splendor, Owl’s Wisdom, Eagle’s Splendor**
Cleric 3rd: Dispel Magic*, Meld into Stone, Bestow Curse, Mass Lesser Vigor
*- Domain spell; **- starting at 19 CR.
Wizard 0th: Prestidigitation, Mage Hand, Caltrops, Amanuensis
Wizard 1st: Stupor, Mage Armor, Unseen Servant, Shield, Whelm, Whelm
Wizard 2nd: Fox’s Cunning, Ray of Stupidity, Touch of Idiocy, Touch of Idiocy, Black Karma Curse
Wizard 3rd: Inevitable Defeat, Bothersome Babble, Bothersome Babble, Alter Fortune, Alter Fortune
Wizard 4th: Charm Monster, Greater Rebuke, Mass Whelm, Nondescript, Dimension Door
Wizard 5th: Dominate Person, Feeblemind, Mind Fog, Incite Riot, Hold Monster
Wizard 6th: Mass Bull’s Strength, Mass Bear’s Endurance, Greater Dispel Magic, Geas/Quest
Wizard 7th: Power Word Blind, Mass Hold Person, Final Rebuke, Hiss of Sleep
Wizard 8th: Wrathful Castigation, Maddening Whispers, Power Word Stun
Spoiler: SnapshotsShowSpoiler: CR 9ShowBeing an noble’s child is not as easy as most people think. Especially when we talk about nouble from fey's unseelie court. Especially when nouble parent finds herself in disgrace. And that's what happened with Ddernyn Siotta child of Nintra Siotta. She didn't know much about shis another parent. She was balenar naga obviously, but that's all - mother didn't like to tell her offspring stories. She was much happier enjoying her feud with the Queen of Air and Darkness. Even being very young, Ddernyn knew where it all went and what might threaten shim personally. And at the first opportunity, she ran away and hid on the Material Plan.
Here we start. Half-Fey Banelar. Two sets of spellcasting: cleric's and wizard's, plus Half-Feys SLA. All this makes Ddernyn very competent enchanter. But at this moment she yet isn't true overlord and part of spells should be use for self-surviving and making damage. Cleric has Cure and Inflict spells, Hold Person, Bestow Curse and Clutch of Orcus (SpC). Wizard - The Sky is Falling, Sound Lance (SpC), Manyjaws (SpC), Icelance (SpC), Acid Breath (SpC), Deep Slumber, Fireball, Battering Ram (SpC), Backbiter (SpC), Blood Wind (SpC), various Lesser Orbs (SpC). It's clear not all this wiz spells can be available for Ddernyn, but remember, she is villain and this means she will have any spells whatever the DM wishes. And the same is true about magic items. Wands of any aforementioned spells, healing or buffing potions, maybe ring of protection.
Spoiler: CR 10ShowShe hid for several centuries. Hid and slowly grew up in power. But then she got entirely bored of it. She wants new things, she wants to rule! It was in shis blood! Risk of reprisals shouldn't be so big. And anyway, such life - in the shadows and obscurity - it’s not worth clinging to.
Well, it's only 1 CR difference, but it's very significant 1 CR, because it's 4 HD. And with 11th HD Ddernyn obtains new SLAs: Eyebite, Lesser Geas, Hold Monster and most important thing - Dominate Person! With the last SLA (and Skill Focus (Intimidate)) she can enter Naga Overlord PrC on the next level! In addition, it looks reasonable to give Ddernyn some better magic items, but it isn't crucial.
Spoiler: CR 15ShowDdernyn knew other nagas don't respect banelars, they name shim species naja'ssynsa or even dista'ssara. It's so insulting! But Ddernyn also knew true - she is perfect ideal. Shis naga part and shis fey part are complement each other perfectly. She is better than all other nagas are. Even other banelars. Shis fairy magic and naga legacy open for shis way to become Naga Overlord. True ruler of inferior beings and later even other nagas. Way to the Ddernyn's true destiny starts now!
Here we are! Five levels of Naga Overlord. Two Enslaves every day for 15 days (CL for Ddernyn's SLAs). Geas/Quest lets shim not worry about mutiny if somebody checks his Will, gets Remove Curse or otherwise free from the Enslave. Plus, she casts spells as an 11th level wizard. Mass Bull’s Strength and Mass Bear’s Endurance isn't very useful yet - too few followers and slaves now, but 6th level of wizard's spells contains many other possibilities. Making direct damage, Teleport and Shadow Evocation one level lower, Contingency, many other good spells. I don't want to list all here, this subject is reviewed repeatedly before me and mostly doesn't fit the round theme, but wizard's spellcasting is wizard's spellcasting.
Spoiler: CR 20ShowYears have passed, now Ddernyn is a powerful ruler over many mortal humanoids and monsters. Power of shis fairy charms knows almost no boundaries. Shis disempowered slaves number in dozens. Shis minions who adopt geas to serve shim number in hundreds. Shis charmed followers number in thousands!
Apotheosis. Ddernyn casts 8th level spells. She has three Enslaves monster every day, one for 42 days (with Extend Supernatural Ability feat) two others for 21 days. Plus Dominate Person spells and SLA for 40 (thanks for Mastery of Faerie Enchantment) and 21 days respectively. Charm Monster including Mass version. Plus Geases, Suggestions, at will Charm Person (this from the very beginning).
Of course Ddernyn can have almost any possible spells in wands and rods, best rings shis followers can find, lair with many traps, glyphs, Circles of Friends and little (or not little) army of followers and slaves. Maximum amount of slaves is 84 (42 from Extended Enslave + 2*21 from regular Enslaves). And this slaves could be creatures of any kind and power. Save DC on 21 CR will be at least 31(33)=10+10 (HD)+2 (ability focus)+9 (base Cha)+2 (Cha improvement from Eagle’s Splendor)+2 (Sudden Ability Focus) - without any magic items.
Spoiler: Issues and possible controversiesShowSpoiler: New spellcaster levels from PrCShowI know most PrCes don't advance innate spellcasting without taking at least one level in actual class by RAW, but Naga Overlord has different wording. This PrC explicitly advances innate spellcasting.
...the character gains spells per day as if he had also gained a level in whatever arcane spellcasting class he had (or could cast spells as) before...
Spoiler: Naga Overlord's Augment followers abilitiesShowWell... This is Serpent Kingdoms. Not the best written D&D rulebook. Augment followers I is okish. Augment followers II is... meh. At least it doesn't make Mass spells worse - they were close they became close. But Augment followers III... this is a complete fiasco. It literally is the same as Augment followers I. It's clearly a typo and the authors want to make this ability different, but what it was supposed to do... We can't know. It isn't essential for entry, but I think it can be reasonable ruling in any real game to change this ability somehow. Maybe it can make these spells double Extended, maybe Persistent, or affected by some another suitable metamagic feat for free.
Spoiler: Unseelie Court Noble Kelir featShowThere is this wording in the Life in a Noble House article.
and Ddernyn has one of the powerful archfey from Unseelie Court as shis mother. Yes, this is an NPC from 5th edition, but I don't think it is a problem. If you don't agree with me, well, this feat isn't something vital and you can easily ignore it.This feat is a bonus feat to anyone with one Unseelie Court Noble parent.
Spoiler: Mastery of Faerie Enchantment featShowYeah, it's Eberron feat and my entry is Forgotten Realms based. But it perfectly feat into my entry theme, doesn't involve some Eberron specific mechanics and can easily be adapted to any setting that has fairies.
Spoiler: SourcesShow
Type Name Book Page Race Banelar Naga Serpent Kingdoms 72 Template Half-Fey Fiend Folio + spell updates in 3.0 update booklet 89 Prestige Class Naga Overlord Serpent Kingdoms 165 Feat Spell Focus PHB 100 Feat Eschew Materials PHB 94 Feat Unseelie Court Noble Kelir Life in a Noble House Link Feat Extend Spell PHB 94 Feat Mastery of Faerie Enchantment Player's Guide to Eberron 125 Feat Ability Focus MM V 204 Feat Practiced Spellcaster Complete Arcane 82 Feat Extend Supernatural Ability Tome of Magic 73 Feat Sudden Ability Focus Tome of Magic 74 Skill Tricks All of them Complete Scoundrel 84-90 Spell Vigor, Mass Lesser Spell Compendium 229 Spell Caltrops Spell Compendium 42 Spell Amanuensis Spell Compendium 9 Spell Stupor Book of Vile Darkness 106 Spell Whelm PHB II 128 Spell Ray of Stupidity Spell Compendium 167 Spell Black Karma Curse PHB II 103 Spell Inevitable Defeat PHB II 115 Spell Bothersome Babble Complete Mage 97 Spell Alter Fortune PHB II 101 Spell Rebuke, Greater Spell Compendium 170 Spell Whelm, Mass PHB II 128 Spell Nondescript Magic of Delight and Despair Link Spell Incite Riot Spell Compendium 115 Spell Rebuke, Final Spell Compendium 170 Spell Hiss of Sleep Spell Compendium 114 Spell Wrathful Castigation Spell Compendium 243 Spell Maddening Whispers Spell Compendium 135 Spell and SLA All others PHB varies