Since we're on the topic anyway, in my opinion, Soulslikes are basically just enormous Quick Time Events interspaced with periods of smaller QTEs and walking. They've simply managed to disguise it better than most games do.
Since we're on the topic anyway, in my opinion, Soulslikes are basically just enormous Quick Time Events interspaced with periods of smaller QTEs and walking. They've simply managed to disguise it better than most games do.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”